+Cephalid (18)
Tap an untapped Octopus you control: Tap target permanent.
: Tap all creatures without flying.
Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
: Target player draws two cards, then discards two cards.
: Add . Cephalid Coliseum deals 1 damage to you.
Threshold — , , Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Cephalid Facetaker can't be blocked.
At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.
, : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)
: Target player draws a card, then discards a card.
Cephalid Pathmage can't be blocked.
, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.
: Tap target creature without flying.
Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters, draw three cards, then discard two cards."
Flying
, Sacrifice a land: Draw a card.
Whenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.
Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.
At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.
When Llawan, Cephalid Empress enters, return all blue creatures your opponents control to their owners' hands.
Your opponents can't cast blue creature spells.
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