+Conjurer (10)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Mage Hand — : Untap target permanent not named Clever Conjurer. Activate only as a sorcery.
When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
, Sacrifice Conjurer's Bauble: Put up to one target card from your graveyard on the bottom of your library. Draw a card.
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
Equipped creature gets +1/+1 and has vigilance.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
Whenever another creature you control enters, you gain 1 life.
, : Exile another target creature you control, then return it to the battlefield under its owner's control.
, : Create a 0/1 blue Homunculus artifact creature token.
At the beginning of your upkeep, sacrifice a Homunculus.
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