Consulate Surveillance
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Consulate Surveillance
Mana Cost:
3White
Converted Mana Cost:
4
Types:
Enchantment
Card Text:
When Consulate Surveillance enters the battlefield, you get EnergyEnergyEnergyEnergy (four energy counters).
Pay EnergyEnergy: Prevent all damage that would be dealt to you this turn by a source of your choice.
Expansion:
Rarity:
Uncommon
Card Number:
10
Rulings
9/20/2016 Consulate Surveillance’s second ability doesn’t target anything. You choose a source of damage as it resolves.
9/20/2016 If the chosen source would deal damage to you and one or more other players or permanents, only the damage that would be dealt to you is prevented.
9/20/2016 If multiple prevention and/or replacement effects are trying to apply to the same damage, the player who would be dealt damage chooses the order in which to apply them.
2/9/2017 Energy is the energy symbol. It represents one energy counter.
2/9/2017 Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2/9/2017 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2/9/2017 If an effect says you get one or more Energy, you get that many energy counters. To pay one or more Energy, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2/9/2017 Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
2/9/2017 You can’t pay more energy counters than you have.