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Catacomb Crocodile
Catacomb Crocodile 4Black (5)
Creature — Crocodile (3/7)

Ravnica Allegiance (Common)
Crocodile of the Crossing
Crocodile of the Crossing 3Green (4)
Creature — Crocodile (5/4)

Haste

When Crocodile of the Crossing enters, put a -1/-1 counter on target creature you control.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Dross Crocodile
Dross Crocodile 3Black (4)
Creature — Zombie Crocodile (5/1)

Tenth Edition (Common)
Other Versions
Fifth Dawn (Common)
Emperor Crocodile
Emperor Crocodile 3Green (4)
Creature — Crocodile (5/5)

When you control no other creatures, sacrifice Emperor Crocodile.

Eternal Masters (Common)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Urza's Destiny (Rare)
Hagra Crocodile
Hagra Crocodile 3Black (4)
Creature — Crocodile (3/1)

Hagra Crocodile can't block.

Landfall — Whenever a land you control enters, Hagra Crocodile gets +2/+2 until end of turn.

Zendikar (Common)
Injector Crocodile
Injector Crocodile 4BlackBlack (6)
Creature — Phyrexian Crocodile (5/5)

When Injector Crocodile dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)

March of the Machine (Common)
Lurking Crocodile
Lurking Crocodile 2Green (3)
Creature — Crocodile (2/2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Magic 2012 (Common)
Marsh Crocodile
Marsh Crocodile 2BlueBlack (4)
Creature — Crocodile (4/4)

When Marsh Crocodile enters, return a blue or black creature you control to its owner's hand.

When Marsh Crocodile enters, each player discards a card.

Planeshift (Uncommon)
Sandbar Crocodile
Sandbar Crocodile 4Blue (5)
Creature — Crocodile (6/5)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Sewer Crocodile
Sewer Crocodile 5Blue (6)
Creature — Crocodile (4/6)

3Blue: Sewer Crocodile can't be blocked this turn. This ability costs 3 less to activate if there are five or more mana values among cards in your graveyard.

Streets of New Capenna (Common)
Skeletal Crocodile
Skeletal Crocodile 3Black (4)
Creature — Crocodile Skeleton (5/1)

Portal (Common)
Stonefare Crocodile
Stonefare Crocodile 2Green (3)
Creature — Crocodile (3/2)

2Black: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Duel Decks: Jace vs. Vraska (Common)
Other Versions
Return to Ravnica (Common)
Veiled Crocodile
Veiled Crocodile 2Blue (3)
Enchantment

When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.

Urza's Saga (Rare)
Vivien's Crocodile
Vivien's Crocodile 2Green (3)
Creature — Crocodile Spirit (3/3)

Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker.

Core Set 2020 (Common)
Wardscale Crocodile
Wardscale Crocodile 4Green (5)
Creature — Crocodile (5/3)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

War of the Spark (Common)
Wild Crocodile
Wild Crocodile 1Green (2)
Host Creature — Crocodile (1/1)

When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Unsanctioned (Common)
Other Versions
Unstable (Common)
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