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Bakersbane Duo
Bakersbane Duo 1Green (2)
Creature — Squirrel Raccoon (2/2)

When Bakersbane Duo enters, create a Food token.

Whenever you expend 4, Bakersbane Duo gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Bloomburrow (Common)
Brave-Kin Duo
Brave-Kin Duo White (1)
Creature — Rabbit Mouse (1/1)

1, Tap: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.

Bloomburrow (Common)
Daggerfang Duo
Daggerfang Duo 2Black (3)
Creature — Rat Squirrel (3/2)

Deathtouch

When Daggerfang Duo enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)

Bloomburrow (Common)
Emberstrike Duo
Emberstrike Duo 1Black or Red (2)
Creature — Elemental Warrior Shaman (1/1)

Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.

Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.

Shadowmoor (Common)
Fiendish Duo
Fiendish Duo 4RedRed (6)
Creature — Devil (5/5)

First strike

If a source would deal damage to an opponent, it deals double that damage to that player instead.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Game Night 2019 (Mythic Rare)
Glidedive Duo
Glidedive Duo 4Black (5)
Creature — Bat Lizard (3/3)

Flying

When Glidedive Duo enters, each opponent loses 2 life and you gain 2 life.

Bloomburrow (Common)
Gravelgill Duo
Gravelgill Duo 2Blue or Black (3)
Creature — Merfolk Rogue Warrior (2/1)

Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.

Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Shadowmoor (Common)
Kindlespark Duo
Kindlespark Duo 2Red (3)
Creature — Lizard Otter (1/3)

Tap: Kindlespark Duo deals 1 damage to target opponent.

Whenever you cast a noncreature spell, untap Kindlespark Duo.

Bloomburrow (Common)
Lifecreed Duo
Lifecreed Duo 1White (2)
Creature — Bat Bird (1/2)

Flying

Whenever another creature you control enters, you gain 1 life.

Bloomburrow (Common)
Lightshell Duo
Lightshell Duo 3Blue (4)
Creature — Rat Otter (3/4)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Lightshell Duo enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Bloomburrow (Common)
Marching Duodrone
Marching Duodrone 2 (2)
Artifact Creature — Construct (2/2)

Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Roughshod Duo
Roughshod Duo 2Red (3)
Creature — Mouse Raccoon (3/2)

Trample

Whenever you expend 4, target creature you control gets +1/+1 and gains trample until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Bloomburrow (Common)
Safehold Duo
Safehold Duo 3Green or White (4)
Creature — Elf Warrior Shaman (2/4)

Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.

Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.

Shadowmoor (Common)
Skyskipper Duo
Skyskipper Duo 4Blue (5)
Creature — Bird Frog (3/3)

Flying

When Skyskipper Duo enters, exile up to one other target creature you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

Bloomburrow (Common)
Spellweaver Duo
Spellweaver Duo 6Blue (7)
Creature — Human Wizard (4/4)

Assist (Another player can pay up to 6 of this spell's cost.)

When Spellweaver Duo enters, you may return target tapped creature to its owner's hand.

Battlebond (Common)
Tattermunge Duo
Tattermunge Duo 2Red or Green (3)
Creature — Goblin Warrior Shaman (2/3)

Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.

Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Shadowmoor (Common)
Thistledown Duo
Thistledown Duo 2White or Blue (3)
Creature — Kithkin Soldier Wizard (2/2)

Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.

Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.

Shadowmoor (Common)
Treeguard Duo
Treeguard Duo 3Green (4)
Creature — Frog Rabbit (3/4)

When Treeguard Duo enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.

Bloomburrow (Common)
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