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Emberstrike Duo
Emberstrike Duo 1Black or Red (2)
Creature — Elemental Warrior Shaman (1/1)

Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.

Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.

Shadowmoor (Common)
Fiendish Duo
Fiendish Duo 4RedRed (6)
Creature — Devil (5/5)

First strike

If a source would deal damage to an opponent, it deals double that damage to that player instead.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Game Night 2019 (Mythic Rare)
Gravelgill Duo
Gravelgill Duo 2Blue or Black (3)
Creature — Merfolk Rogue Warrior (2/1)

Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.

Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Shadowmoor (Common)
Marching Duodrone
Marching Duodrone 2 (2)
Artifact Creature — Construct (2/2)

Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
Safehold Duo
Safehold Duo 3Green or White (4)
Creature — Elf Warrior Shaman (2/4)

Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.

Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.

Shadowmoor (Common)
Spellweaver Duo
Spellweaver Duo 6Blue (7)
Creature — Human Wizard (4/4)

Assist (Another player can pay up to 6 of this spell's cost.)

When Spellweaver Duo enters the battlefield, you may return target tapped creature to its owner's hand.

Battlebond (Common)
Tattermunge Duo
Tattermunge Duo 2Red or Green (3)
Creature — Goblin Warrior Shaman (2/3)

Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.

Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Shadowmoor (Common)
Thistledown Duo
Thistledown Duo 2White or Blue (3)
Creature — Kithkin Soldier Wizard (2/2)

Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.

Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.

Shadowmoor (Common)
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