+ERRANT (15)
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Trample
Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
Psionic Spells — When Aberrant Mind Sorcerer enters, choose target instant or sorcery card in your graveyard, then roll a d20.
1–9 | You may put that card on top of your library.
10–20 | Return that card to your hand.
Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.
+1: Create a 1/1 white Soldier creature token.
+1: Target creature gets +3/+3 and gains flying until end of turn.
−8: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Flash
You may look at the top card of your library any time.
You may cast spells with flash or flying from the top of your library.
: Tap target creature with toughness 2 or less.
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay any amount of mana. Errant Minion deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
Defender, haste
, : Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Enchanted creature gets +3/+0 and can only attack alone.
Convoke
When Knight-Errant of Eos enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked Knight-Errant of Eos. Put the revealed cards into your hand, then shuffle.
Protection from modified creatures. (Modified creatures have a power, toughness, or ability different than their printed version.)
At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.
Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn.
Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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