Eddytrail Hawk
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Eddytrail Hawk
Mana Cost:
1White
Converted Mana Cost:
2
Types:
Creature — Bird
Card Text:
Flying
When Eddytrail Hawk enters the battlefield, you get EnergyEnergy (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay Energy. If you do, another target attacking creature gains flying until end of turn.
P/T:
1 / 2
Expansion:
Rarity:
Common
Card Number:
12
Artist:
Rulings
2/9/2017 Energy is the energy symbol. It represents one energy counter.
2/9/2017 Energy counters are a kind of counter that a player may have. They’re not associated with specific permanents. (Other kinds of counters that players may have include poison and experience.)
2/9/2017 Keep careful track of how many energy counters each player has. You may do so by keeping a running count on paper, by using a die, or by any other clear and mutually agreeable method.
2/9/2017 If an effect says you get one or more Energy, you get that many energy counters. To pay one or more Energy, you lose that many energy counters. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2/9/2017 Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” to your mana pool can’t give you energy counters.
2/9/2017 You can’t pay more energy counters than you have.
2/9/2017 Some triggered abilities state that you “may pay” a certain amount of Energy. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of Energy as the ability resolves, and no player may take actions to try to stop the ability’s effect after you make your choice.
2/9/2017 If a triggered ability with one or more targets states that you “may pay” some amount of Energy, and each permanent that it targets has become an illegal target, the ability doesn’t resolve. You can’t pay Energy even if you want to.