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Ardent Electromancer
Ardent Electromancer 2Red (3)
Creature — Human Wizard (3/2)

When Ardent Electromancer enters the battlefield, add Red for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Common)
Cyclops Electromancer
Cyclops Electromancer 4Red (5)
Creature — Cyclops Wizard (4/2)

When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Commander Masters (Common)
Other Versions
War of the Spark (Uncommon)
Jumpstart 2022 (Uncommon)
Ecstatic Electromancer
Ecstatic Electromancer 1Blue or RedBlue or Red (3)
Creature — Goblin Wizard (2/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card.

Ravnica Clue Edition (Uncommon)
Goblin Electromancer
Goblin Electromancer BlueRed (2)
Creature — Goblin Wizard (2/2)

Instant and sorcery spells you cast cost 1 less to cast.

Outlaws of Thunder Junction Commander (Common)
Other Versions
Duel Decks: Izzet vs. Golgari (Common)
Return to Ravnica (Common)
Commander 2015 (Common)
Modern Masters 2017 Edition (Common)
Duel Decks: Mind vs. Might (Common)
Guilds of Ravnica (Common)
Streets of New Capenna Commander (Common)
Ravnica Remastered (Common)
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