+Emeria (10)
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Flying, vigilance
When Emeria Captain enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
As Emeria, Shattered Skyclave enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Emeria, the Sky Ruin enters tapped.
At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
As Iona, Shield of Emeria enters, choose a color.
Your opponents can't cast spells of the chosen color.
Multikicker (You may pay an additional any number of times as you cast this spell.)
When Lightkeeper of Emeria enters, you gain 2 life for each time it was kicked.
Landfall — Whenever a land you control enters, choose one —
• Create a 1/1 white Kor Ally creature token.
• Creatures you control get +1/+1 until end of turn.
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