+Felidar (10)
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Sacrifice this creature: Destroy target enchantment.
When Felidar Guardian enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Landfall — Whenever a land you control enters, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each of up to two other target creatures you control.
Vigilance (Attacking doesn't cause this creature to tap.)
At the beginning of your upkeep, if you have 40 or more life, you win the game.
Enchant creature
Enchanted creature has lifelink.
: Attach Felidar Umbra to target creature you control.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Vigilance
Creatures you control with vigilance have ", : Tap target creature."
When Highcliff Felidar enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
Landfall — Whenever a land you control enters, put a +1/+1 counter on Prowling Felidar.
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