+Firemind (6)
Firemind Vessel enters tapped.
: Add two mana of different colors.
Search your library for an instant card with mana value 3, reveal it, and put it into your hand. Then repeat this process for instant cards with mana values 2 and 1. Then shuffle.
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.
, Remove two charge counters from Firemind's Research: Draw a card.
, Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
: Add .
, : Exile the top card of your library. Until your next turn, you may cast it if it's an instant or sorcery spell.
Flying
Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target.
: Draw a card.
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