6/7/2024 |
Spells and abilities that would normally cause you to gain or lose life still resolve while your life total can't change, but the life-gain or life-loss part simply has no effect. |
6/7/2024 |
If a cost would include causing you to gain life, that cost can't be paid. Similarly, you can't pay a cost that includes the payment of any amount of life other than 0 life. However, you can choose to be dealt damage, even though that damage won't result in your life total changing. |
6/7/2024 |
The effect of Flare of Fortitude doesn't prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won't lose any life, but its controller will still gain that much life. Similarly, if a creature you control with lifelink deals damage to another player, that player will lose life but you won't gain any life. |
6/7/2024 |
Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total doesn't change as a result. |
6/7/2024 |
Effects that would replace having you gain life with some other event won't be able to be applied because it's impossible for you to gain life. |
6/7/2024 |
Effects that replace an event with having you gain life (like Words of Worship's effect does) or having you lose life will end up replacing the event with nothing. |
6/7/2024 |
If an effect says to set your life total to a certain number, that part of the effect won't do anything. |
6/7/2024 |
If an effect would cause you to exchange life totals with another player, the exchange won't happen. Neither player's life total changes. |
6/7/2024 |
In a Commander game, the damage dealt to you by commanders will still be counted, even if that damage doesn't cause you to lose life. |
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