+Gargoyle (26)
Flying, protection from red
Flying
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
: Basalt Gargoyle gets +0/+1 until end of turn.
When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.
: Darklit Gargoyle gets +2/-1 until end of turn.
Indestructible (Damage and effects that say "destroy" don't destroy this creature.)
: Add .
, , Sacrifice Gargoyle Castle: Create a 3/4 colorless Gargoyle artifact creature token with flying.
Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying.
Defender (This creature can't attack.)
: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.
: Granite Gargoyle gets +0/+1 until end of turn.
When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.
: Exile Ivory Gargoyle.
Flying, first strike
Whenever Kjeldoran Gargoyle deals damage, you gain that much life.
: Leering Gargoyle gets -2/+2 and loses flying until end of turn.
: Locthwain Gargoyle gets +2/+0 and gains flying until end of turn.
Defender
Manor Gargoyle has indestructible as long as it has defender.
: Until end of turn, Manor Gargoyle loses defender and gains flying.
: Marble Gargoyle gets +0/+1 until end of turn.
Whenever the first noncreature spell of a turn is cast, counter that spell.
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
: Transform Thraben Gargoyle.
Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
: Each player mills a card.
As Voidstone Gargoyle enters the battlefield, choose a nonland card name.
Spells with the chosen name can't be cast.
Activated abilities of sources with the chosen name can't be activated.
Defender, flying
: Creatures you control with defender can attack this turn as though they didn't have defender.
Gatherer works better in the Companion app!