Geier Reach Bandit
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Geier Reach Bandit
Mana Cost:
2Red
Converted Mana Cost:
3

Types:
Creature — Human Rogue Werewolf
Card Text:
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
Flavor Text:
The cathars realized they had not tracked her—she had led them here.
P/T:
3 / 2
Rarity:
Rare
Card Number:
159a
Artist:
Rulings
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
7/13/2016 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Vildin-Pack Alpha
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Vildin-Pack Alpha
Converted Mana Cost:
3

Types:
Creature — Werewolf
Card Text:
Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
Color Indicator:
Red
P/T:
4 / 3
Rarity:
Rare
Card Number:
159b
Artist:
Rulings
4/8/2016 If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
4/8/2016 If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha, it won’t be able to attack that turn.
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn.
4/8/2016 To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.