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Ferocious Tigorilla
Ferocious Tigorilla 3Red (4)
Creature — Cat Ape (4/3)

Ferocious Tigorilla enters with your choice of a trample counter or a menace counter on it. (A creature with menace can't be blocked except by two or more creatures.)

Ikoria: Lair of Behemoths (Common)
Gargantuan Gorilla
Gargantuan Gorilla 4GreenGreenGreen (7)
Creature — Ape (7/7)

At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.

Tap: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.

Masters Edition (Rare)
Other Versions
Alliances (Rare)
Gorilla Berserkers
Gorilla Berserkers 3GreenGreen (5)
Creature — Ape Berserker (2/3)

Trample; rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I>

Gorilla Berserkers can't be blocked except by three or more creatures.

Alliances (Common)
Gorilla Chieftain
Gorilla Chieftain 2GreenGreen (4)
Creature — Ape (3/3)

1Green: Regenerate Gorilla Chieftain.

Alliances (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Gorilla Pack
Gorilla Pack 2Green (3)
Creature — Ape (3/3)

Gorilla Pack can't attack unless defending player controls a Forest.

When you control no Forests, sacrifice Gorilla Pack.

Ice Age (Common)
Gorilla Shaman
Gorilla Shaman Red (1)
Creature — Ape Shaman (1/1)

Variable ColorlessVariable Colorless1: Destroy target noncreature artifact with mana value X.

Modern Horizons 2 (Uncommon)
Other Versions
Alliances (Common)
Masters Edition II (Uncommon)
Gorilla Tactics (playtest)
Gorilla Tactics (playtest) 1Green (2)
Instant

Create a 2/2 green Gorilla creature token.

When a spell or ability an opponent controls causes you to discard CARDNAME, create two 2/2 green Gorilla creature tokens.

Mystery Booster (Common)
Gorilla Titan
Gorilla Titan 3GreenGreen (5)
Creature — Ape (4/4)

Trample

Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.

Odyssey (Uncommon)
Gorilla War Cry
Gorilla War Cry 1Red (2)
Instant

Cast this spell only during combat before blockers are declared.

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Draw a card at the beginning of the next turn's upkeep.

Masters Edition IV (Common)
Other Versions
Alliances (Common)
Gorilla Warrior
Gorilla Warrior 2Green (3)
Creature — Ape Warrior (3/2)

Portal (Common)
Other Versions
Urza's Saga (Common)
Starter 1999 (Common)
Battle Royale Box Set (Common)
Raging Gorilla
Raging Gorilla 2Red (3)
Creature — Ape (2/3)

Whenever Raging Gorilla blocks or becomes blocked, it gets +2/-2 until end of turn.

Visions (Common)
Savage Gorilla
Savage Gorilla 4Green (5)
Creature — Ape (3/3)

BlueBlack, Tap, Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.

Apocalypse (Common)
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