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Afiya Grove
( 2)
Enchantment
Afiya Grove enters with three +1/+1 counters on it. At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature. When Afiya Grove has no +1/+1 counters on it, sacrifice it.
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Bamboo Grove Archer
( 2)
Enchantment Creature — Snake Archer
(3/3)
Defender, reach Channel — , Discard Bamboo Grove Archer: Destroy target creature with flying.
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Candlegrove Witch
( 2)
Creature — Human Warlock
(2/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn.
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Dormant Grove
( 4)
Enchantment
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has toughness 6 or greater, transform Dormant Grove.
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Druid of the Emerald Grove
( 4)
Creature — Dwarf Druid
(2/2)
When Druid of the Emerald Grove enters, search your library for up to two basic land cards and reveal them, then roll a d20. 9 or less | Put those cards into your hand, then shuffle. 10–19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle. 20+ | Put those cards onto the battlefield tapped, then shuffle.
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Dryad of the Ilysian Grove
( 3)
Enchantment Creature — Nymph Dryad
(2/4)
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
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Dungrove Elder
( 3)
Creature — Treefolk
(*/*)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
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Elusive Otter
( 1)
Creature — Otter
(1/1)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Creatures with power less than Elusive Otter's power can't block it.
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Giltgrove Stalker
( 2)
Creature — Merfolk Warrior
(2/1)
Giltgrove Stalker can't be blocked by creatures with power 2 or less.
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Gnarled Grovestrider
( 0)
Creature — Treefolk
(3/6)
Vigilance Other creatures you control have vigilance.
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Grove Rumbler
( 4)
Creature — Elemental
(3/3)
Trample Landfall — Whenever a land you control enters, Grove Rumbler gets +2/+2 until end of turn.
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Elusive Otter (Grove's Bounty)
( 1)
Sorcery — Adventure
Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
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Grovetender Druids
( 4)
Creature — Elf Druid Ally
(3/3)
Rally — Whenever Grovetender Druids or another Ally you control enters, you may pay . If you do, create a 1/1 green Plant creature token.
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Kalonian Twingrove
( 6)
Creature — Treefolk Warrior
(*/*)
Kalonian Twingrove's power and toughness are each equal to the number of Forests you control. When Kalonian Twingrove enters, create a green Treefolk Warrior creature token with "This creature's power and toughness are each equal to the number of Forests you control."
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Kami of Bamboo Groves
( 1)
Enchantment Creature — — Spirit
(1/1)
When Kami of Bamboo Groves enters the battlefield, you may put a land card from your hand onto the battlefield tapped. Channel — , Discard Kami of Bamboo Groves: Conjure two cards named Forest into your hand.
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Nemata, Grove Guardian
( 6)
Legendary Creature — Treefolk
(4/5)
: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
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Radiant Grove
( 0)
Land — Forest Plains
(: Add or .) Radiant Grove enters tapped.
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Rushwood Grove
( 0)
Land
Rushwood Grove enters tapped. : Put a storage counter on Rushwood Grove. , Remove any number of storage counters from Rushwood Grove: Add for each storage counter removed this way.
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Satyr Grovedancer
( 2)
Creature — Satyr Shaman
(1/1)
When Satyr Grovedancer enters, put a +1/+1 counter on target creature.
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Skola Grovedancer
( 2)
Enchantment Creature — Satyr Druid
(2/2)
Whenever a land card is put into your graveyard from anywhere, you gain 1 life. : Mill a card. (Put the top card of your library into your graveyard.)
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Snake of the Golden Grove
( 5)
Creature — Snake
(4/4)
Tribute 3 (As this creature enters, an opponent of your choice may put three +1/+1 counters on it.) When Snake of the Golden Grove enters, if tribute wasn't paid, you gain 4 life.
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Sterling Grove
( 2)
Enchantment
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) , Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
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Sunpetal Grove
( 0)
Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains. : Add or .
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Thriving Grove
( 0)
Land
Thriving Grove enters tapped. As it enters, choose a color other than green. : Add or one mana of the chosen color.
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Turntimber Grove
( 0)
Land
Turntimber Grove enters tapped. When Turntimber Grove enters, target creature gets +1/+1 until end of turn. : Add .
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Vivid Grove
( 0)
Land
Vivid Grove enters tapped with two charge counters on it. : Add . , Remove a charge counter from Vivid Grove: Add one mana of any color.
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Walker of the Grove
( 8)
Creature — Elemental
(7/7)
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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