+Guildmage (36)
, : Target creature gets +1/+0 until end of turn.
, : Target creature gets +0/+1 until end of turn.
: Tap target creature.
: Counter target activated ability. (Mana abilities can't be targeted.)
: Target creature gains haste until end of turn.
: Target creature gains first strike until end of turn.
, : Put target creature you control on top of its owner's library.
, : Target creature can't block this turn.
, : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land.
, : This turn, each creature you control enters with an additional +1/+1 counter on it.
, : Move a +1/+1 counter from target creature you control onto another target creature you control.
, : Creatures you control gain trample until end of turn.
, : Create a 2/2 green and white Elf Knight creature token with vigilance.
, : Target player discards a card. Activate only as a sorcery.
, : Cult Guildmage deals 1 damage to target opponent or planeswalker.
( can be paid with either or .)
: Target player draws a card. Activate only as a sorcery.
: Target player discards a card. Activate only as a sorcery.
: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
: Target player mills two cards.
, Sacrifice a creature: Return target creature card from your graveyard to your hand.
: Put a +1/+1 counter on target creature.
, : Granger Guildmage deals 1 damage to any target and 1 damage to you.
, : Target creature gains first strike until end of turn.
, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.
: Target creature gets +2/+2 until end of turn.
: Add .
, : Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters with an additional +1/+1 counter on it.
, : Target creature doesn't untap during its controller's next untap step.
, : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.
: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.
: Target creature gets +1/+1 and gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice a nontoken creature: Create X 1/1 green Saproling creature tokens, where X is the sacrificed creature's toughness.
, : Draw a card.
, : Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
, : Legion Guildmage deals 3 damage to each opponent.
, : Tap another target creature.
: Target creature gains flying until end of turn.
: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
: Draw a card, then discard a card.
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
: Target player gains 1 life.
: Each player loses 1 life.
, Discard a card: Target creature gets -2/-2 until end of turn.
: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
: Target blocking creature gets -1/-1 until end of turn.
: Target player who lost life this turn loses 1 life.
: Create a 1/1 green Saproling creature token.
: Creatures you control get +1/+1 until end of turn.
, : You gain 2 life.
, : Draw a card, then discard a card.
, : Shadow Guildmage deals 1 damage to any target and 1 damage to you.
: Move a +1/+1 counter from target creature onto another target creature with the same controller.
: Attach target Aura attached to a permanent to another permanent with the same controller.
: Creatures you control gain trample until end of turn.
: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
: Creatures you control get +1/+0 until end of turn.
: Create a 1/1 red and white Soldier creature token with haste.
, : Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.)
, : Tap target creature with power 4 or greater.
, : Syndicate Guildmage deals 2 damage to target opponent or planeswalker.
: Create a 3/3 green Centaur creature token.
: Populate. (Create a token that's a copy of a creature token you control.)
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
: This turn, each creature you control enters with an additional +1/+1 counter on it.
, Remove a +1/+1 counter from a creature you control: Draw a card.
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