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Go-Shintai of Hidden Cruelty
Go-Shintai of Hidden Cruelty 3Black (4)
Legendary Enchantment Creature — Shrine (2/2)

Deathtouch

At the beginning of your end step, you may pay 1. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.

Kamigawa: Neon Dynasty (Uncommon)
Hidden Ancients
Hidden Ancients 1Green (2)
Enchantment

When an opponent casts an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.

Urza's Saga (Uncommon)
Hidden Blade
Hidden Blade 2 (2)
Artifact — Equipment

Flash

When Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.

Equipped creature gets +1/+0 and has first strike.

Equip 2

Assassin's Creed (Uncommon)
Hidden Cataract
Hidden Cataract (0)
Land — Cave

Hidden Cataract enters tapped.

Tap: Add Blue.

4Blue, Tap, Sacrifice Hidden Cataract: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Modern Horizons 3 Commander (Common)
Other Versions
The Lost Caverns of Ixalan (Land)
Hidden Courtyard
Hidden Courtyard (0)
Land — Cave

Hidden Courtyard enters tapped.

Tap: Add White.

4White, Tap, Sacrifice Hidden Courtyard: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan (Land)
Hidden Dragonslayer
Hidden Dragonslayer 1White (2)
Creature — Human Warrior (2/1)

Lifelink

Megamorph 2White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.

Murders at Karlov Manor Commander (Rare)
Other Versions
Dragons of Tarkir (Rare)
Hidden Footblade
Hidden Footblade Red (1)
Artifact — Equipment

Flash

When Hidden Footblade enters, attach it to target creature you control. That creature gains first strike until end of turn.

Equipped creature gets +1/+0 and has haste.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Assassin's Creed (Uncommon)
Hidden Gibbons
Hidden Gibbons Green (1)
Enchantment

When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.

Urza's Legacy (Rare)
Hidden Grotto
Hidden Grotto (0)
Land

When Hidden Grotto enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Bloomburrow (Common)
Hidden Guerrillas
Hidden Guerrillas Green (1)
Enchantment

When an opponent casts an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.

Urza's Saga (Uncommon)
Hidden Herbalists
Hidden Herbalists 1Green (2)
Creature — Human Druid (2/2)

Revolt — When Hidden Herbalists enters, if a permanent you controlled left the battlefield this turn, add GreenGreen.

Aether Revolt (Uncommon)
Hidden Herd
Hidden Herd Green (1)
Enchantment

When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.

Urza's Saga (Rare)
Hidden Horror
Hidden Horror 1BlackBlack (3)
Creature — Horror (4/4)

When Hidden Horror enters, sacrifice it unless you discard a creature card.

Premium Deck Series: Graveborn (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Weatherlight (Uncommon)
Tenth Edition (Uncommon)
Portal Second Age (Rare)
Hidden Necropolis
Hidden Necropolis (0)
Land — Cave

Hidden Necropolis enters tapped.

Tap: Add Black.

4Black, Tap, Sacrifice Hidden Necropolis: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan (Land)
Hidden Nursery
Hidden Nursery (0)
Land — Cave

Hidden Nursery enters tapped.

Tap: Add Green.

4Green, Tap, Sacrifice Hidden Nursery: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Modern Horizons 3 Commander (Common)
Other Versions
The Lost Caverns of Ixalan (Land)
Hidden Path
Hidden Path 2GreenGreenGreenGreen (6)
Enchantment

Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

The Dark (Rare)
Hidden Predators
Hidden Predators Green (1)
Enchantment

When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.

Urza's Saga (Rare)
Hidden Retreat
Hidden Retreat 2White (3)
Enchantment

Put a card from your hand on top of your library: Prevent all damage that would be dealt by target instant or sorcery spell this turn.

Stronghold (Rare)
Hidden Spider
Hidden Spider Green (1)
Enchantment

When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)

Urza's Saga (Common)
Hidden Stag
Hidden Stag 1Green (2)
Enchantment

Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.

Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.

Urza's Saga (Rare)
Hidden Stockpile
Hidden Stockpile WhiteBlack (2)
Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.

1, Sacrifice a creature: Scry 1.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Double Masters (Uncommon)
Hidden Strings
Hidden Strings 1Blue (2)
Sorcery

You may tap or untap target permanent, then you may tap or untap another target permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Dragon's Maze (Common)
Hidden Volcano
Hidden Volcano (0)
Land — Cave

Hidden Volcano enters tapped.

Tap: Add Red.

4Red, Tap, Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan (Land)
Kethis, the Hidden Hand
Kethis, the Hidden Hand WhiteBlackGreen (3)
Legendary Creature — Elf Advisor (3/4)

Legendary spells you cast cost 1 less to cast.

Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard."

Core Set 2020 (Mythic Rare)
Mystic of the Hidden Way
Mystic of the Hidden Way 4Blue (5)
Creature — Human Monk (3/2)

Mystic of the Hidden Way can't be blocked.

Morph 2Blue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Masters 25 (Common)
Other Versions
Khans of Tarkir (Common)
Ugin's Fate promos (Common)
Naiad of Hidden Coves
Naiad of Hidden Coves 2Blue (3)
Enchantment Creature — Nymph (2/3)

During turns other than yours, spells you cast cost 1 less to cast.

Theros Beyond Death (Common)
Origin of the Hidden Ones
Origin of the Hidden Ones 3Red (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Origin of the Hidden Ones deals 4 damage to any target.

II — Create two 1/1 black Assassin creature tokens with menace.

III — Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.

Assassin's Creed (Uncommon)
Roon of the Hidden Realm
Roon of the Hidden Realm 2GreenWhiteBlue (5)
Legendary Creature — Rhino Soldier (4/4)

Vigilance, trample

2, Tap: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Double Masters 2022 (Rare)
Other Versions
Commander 2013 Edition (Mythic Rare)
Commander Anthology (Mythic Rare)
Roshan, Hidden Magister
Roshan, Hidden Magister 3Black (4)
Legendary Creature — Human Assassin (4/4)

Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Face-down creatures you control have menace.

Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.

Assassin's Creed (Uncommon)
Sefris of the Hidden Ways
Sefris of the Hidden Ways WhiteBlueBlack (3)
Legendary Creature — Human Wizard (2/3)

Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

Adventures in the Forgotten Realms Commander (Mythic Rare)
Urabrask the Hidden
Urabrask the Hidden 3RedRed (5)
Legendary Creature — Phyrexian Praetor (4/4)

Creatures you control have haste.

Creatures your opponents control enter tapped.

March of the Machine Multiverse Legends (Mythic Rare)
Other Versions
New Phyrexia (Mythic Rare)
Iconic Masters (Mythic Rare)
Historic Anthology 5 (Mythic Rare)
Commander Legends: Battle for Baldur's Gate (Mythic Rare)
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