Klothys, God of Destiny
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Klothys, God of Destiny
Mana Cost:
1RedGreen
Converted Mana Cost:
3
Types:
Legendary Enchantment Creature — God
Card Text:
Indestructible
As long as your devotion to red and green is less than seven, Klothys isn't a creature.
At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add Red or Green. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
P/T:
4 / 5
Expansion:
Rarity:
Mythic Rare
Card Number:
220
Rulings
1/24/2020 If the target card in a graveyard is an illegal target by the time Klothys’s last ability tries to resolve, the ability won’t resolve. You won’t add mana, gain life, or deal damage.
1/24/2020 If you exile a land card that has another card type (such as an artifact land), you add one mana, but you won’t gain life or deal damage.
1/24/2020 If you exile a nonland card, you gain only 2 life, no matter how many opponents are dealt damage.
1/24/2020 In a Two-Headed Giant game, Klothys’s last ability causes the opposing team to lose 4 life and you gain 2 life.
1/24/2020 Colorless and generic mana symbols (Colorless, 0, 1, 2, Variable Colorless, and so on) in mana costs of permanents you control don’t count toward your devotion to any color.
1/24/2020 Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.
1/24/2020 Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
1/24/2020 If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.
1/24/2020 If you put an Aura on an opponent’s permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
1/24/2020 Your devotion to two colors is the number of mana symbols among mana costs of permanents you control that are the first color, the second, or both. If an effect counts your devotion to two colors, a hybrid symbol that is both of those colors is counted just once.
1/24/2020 The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.
1/24/2020 As a God enters the battlefield, your devotion to its color will determine whether any replacement effects that affect creatures entering the battlefield apply to that God. Because replacement effects are considered before the God is on the battlefield, the mana symbols in its mana cost won’t be counted when determining this.
1/24/2020 When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.
1/24/2020 If a God stops being a creature, it loses the type creature and the creature type God. It continues to be a legendary enchantment.
1/24/2020 The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.
1/24/2020 If a God is attacking or blocking and it stops being a creature, it will be removed from combat. It won’t rejoin combat if it resumes being a creature later during that combat.
1/24/2020 Counters put on a God remain on it while it’s not a creature, even if they have no effect.
1/24/2020 If an effect causes a God to lose all abilities, its ability that causes it to stop being a creature still applies if appropriate.