+Leonin (26)
: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
: Jareth gains protection from the color of your choice until end of turn.
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Players can't search libraries. Any player may pay for that player to ignore this effect until end of turn.
When Leonin Armorguard enters, creatures you control get +1/+1 until end of turn.
: Target creature gets +1/+1 until end of turn.
Whenever you cast a spell, you may untap Leonin Battlemage.
Flash (You may cast this spell any time you could cast an instant.)
, Sacrifice Leonin Bladetrap: It deals 2 damage to each attacking creature without flying.
Equipped creature has ", Unattach Leonin Bola: Tap target creature."
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.
Whenever an artifact enters, you may gain 1 life.
Heroic — Whenever you cast a spell that targets Leonin Iconoclast, destroy target enchantment creature an opponent controls.
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
As long as Leonin Lightbringer is equipped, it gets +1/+1.
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
When Leonin of the Lost Pride dies, exile target card from an opponent's graveyard.
When Leonin Relic-Warder enters, you may exile target artifact or enchantment.
When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Lifelink
When Leonin Sanctifier enters the battlefield, choose a creature card in your hand. It perpetually gains lifelink.
Equipped creature gets +1/+1.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
You may activate equip abilities any time you could cast an instant.
Flying
When Leonin Snarecaster enters, you may tap target creature.
When Leonin Squire enters, return target artifact card with mana value 1 or less from your graveyard to your hand.
: Creatures you control get +1/+1 until end of turn.
At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.
Whenever Leonin Warleader attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Stalking Leonin enters, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
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