+Mercadia (5)
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Mercadia enters, you may discard a card. If you do, draw two cards.
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
Mercadian Bazaar enters tapped.
: Put a storage counter on Mercadian Bazaar.
, Remove any number of storage counters from Mercadian Bazaar: Add for each storage counter removed this way.
, : Put a winch counter on Mercadian Lift.
, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
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