Myriad Construct
Other Variations:
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Myriad Construct
Mana Cost:
4
Converted Mana Cost:
4
Types:
Artifact Creature — Construct
Card Text:
Kicker 3
If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.
When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
P/T:
4 / 4
Expansion:
Rarity:
Rare
Card Number:
246
Artist:
Rulings
9/25/2020 An ability that triggers when a permanent becomes the target of a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
9/25/2020 If you don’t sacrifice Myriad Construct as its last ability resolves (perhaps because its ability triggered more than once and you’ve already sacrificed it), you still create Construct tokens. The number of tokens you create is determined by Myriad Construct’s power as it last existed on the battlefield.
9/25/2020 If a spell targets Myriad Construct more than once, its last ability triggers only once.
9/25/2020 Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.”
9/25/2020 You can’t pay a kicker cost more than once.
9/25/2020 If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it.
9/25/2020 If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was.
9/25/2020 To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
9/25/2020 Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves.
9/25/2020 An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered.