Neyith of the Dire Hunt
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Neyith of the Dire Hunt
Mana Cost:
2GreenGreen
Converted Mana Cost:
4
Types:
Legendary Creature — Human Warrior
Card Text:
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay 2Red or Green. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. (Red or Green can be paid with either Red or Green.)
P/T:
3 / 3
Expansion:
Rarity:
Rare
Card Number:
30
Rulings
6/23/2020 You draw just one card as Neyith’s first ability resolves, no matter how many creatures you control fought or became blocked.
6/23/2020 A creature “fights” when an effect instructs it to fight. Dealing combat damage isn’t fighting.
6/23/2020 While resolving Neyith’s last ability, you can’t pay multiple times to double a creature’s power more than once or to double more than one creature’s power.
6/23/2020 If an effect instructs you to “double” a creature’s power, that creature gets +X/+0, where X is its power as that effect begins to apply. If its power is negative, instead it gets -X/-0 where X is how far below 0 its power is. The value of X won’t change if another effect alters the creature’s power later in the turn.
6/23/2020 Only one creature is required to block the target creature. Other creatures may also block it and are free to block other creatures or not block at all.
6/23/2020 If the target creature has menace, two creatures must block it if able.
6/23/2020 The defending player, not you, chooses which creature blocks the target creature.
6/23/2020 If each creature the defending player controls can’t block for any reason (such as being tapped), then the target creature isn’t blocked. If there’s a cost associated with blocking the target creature, the defending player isn’t forced to pay that cost, so it doesn’t have to be blocked in that case either.