+Oran-Rief (7)
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.
When Oran-Rief Ooze enters, put a +1/+1 counter on target creature you control.
Whenever Oran-Rief Ooze attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
Kicker (You may pay an additional as you cast this spell.)
Reach (This creature can block creatures with flying.)
When Oran-Rief Recluse enters, if it was kicked, destroy target creature with flying.
Whenever Oran-Rief Survivalist or another Ally you control enters, you may put a +1/+1 counter on Oran-Rief Survivalist.
Oran-Rief, the Vastwood enters tapped.
: Add .
: Put a +1/+1 counter on each green creature that entered this turn.
Ruins of Oran-Rief enters tapped.
: Add . ( represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered this turn.
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