+Overgrow (10)
Defender
: You gain 1 life.
, Sacrifice Overgrown Arch: Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Enrage — Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token.
: Add for each creature you control with defender.
Sacrifice a land: You gain 3 life.
Overgrown Farmland enters tapped unless you control two or more other lands.
: Add or .
When Overgrown Pest enters, look at the top five cards of your library. You may reveal a land or double-faced card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
(: Add or .)
As Overgrown Tomb enters, you may pay 2 life. If you don't, it enters tapped.
: Add one mana of any color.
: Add two mana of any one color. Spend this mana only to turn permanents face up.
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional .
When Overgrowth Elemental enters, put a +1/+1 counter on another target Elemental you control.
Whenever another creature you control dies, you gain 1 life. If that creature was an Elemental, put a +1/+1 counter on Overgrowth Elemental.
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