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Accorder Paladin
Accorder Paladin 1White (2)
Creature — Human Knight (3/1)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Mirrodin Besieged (Uncommon)
Ardenvale Paladin
Ardenvale Paladin 3White (4)
Creature — Human Knight (2/5)

Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters with a +1/+1 counter on it.

Throne of Eldraine (Common)
Armory Paladin
Armory Paladin 1RedWhite (3)
Creature — Human Knight (3/3)

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

Magic The Gathering—Fallout (Rare)
Basri, Devoted Paladin
Basri, Devoted Paladin 4WhiteWhite (6)
Legendary Planeswalker — Basri (4)

+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.

−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.

−6: Creatures you control get +2/+2 and gain flying until end of turn.

Core Set 2021 (Mythic Rare)
Bloodcrazed Paladin
Bloodcrazed Paladin 1Black (2)
Creature — Vampire Knight (1/1)

Flash

Bloodcrazed Paladin enters with a +1/+1 counter on it for each creature that died this turn.

Ixalan (Rare)
Cabal Paladin
Cabal Paladin 3Black (4)
Creature — Human Knight (4/2)

Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)

Dominaria (Common)
Charging Paladin
Charging Paladin 2White (3)
Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Starter 1999 (Uncommon)
Portal (Uncommon)
Duel Decks: Divine vs. Demonic (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Dawnstrike Paladin
Dawnstrike Paladin 3WhiteWhite (5)
Creature — Human Knight (2/4)

Vigilance (Attacking doesn't cause this creature to tap.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Magic 2014 Core Set (Common)
Devoted Paladin
Devoted Paladin 4White (5)
Creature — Orc Knight (4/4)

Beacon of Hope — When Devoted Paladin enters, creatures you control get +1/+1 and gain vigilance until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Eastern Paladin
Eastern Paladin 2BlackBlack (4)
Creature — Phyrexian Zombie Knight (3/3)

BlackBlack, Tap: Destroy target green creature.

Urza's Saga (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Embereth Paladin
Embereth Paladin 3Red (4)
Creature — Human Knight (4/1)

Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters with a +1/+1 counter on it.

Throne of Eldraine (Common)
Faithbearer Paladin
Faithbearer Paladin 4White (5)
Creature — Human Knight (3/4)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Famished Paladin
Famished Paladin 1White (2)
Creature — Vampire Knight (3/3)

Famished Paladin doesn't untap during your untap step.

Whenever you gain life, untap Famished Paladin.

Rivals of Ixalan (Uncommon)
Fiendslayer Paladin
Fiendslayer Paladin 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Fiendslayer Paladin can't be the target of black or red spells your opponents control.

Archenemy: Nicol Bolas (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Forsworn Paladin
Forsworn Paladin Black (1)
Creature — Human Knight (1/1)

Menace

1Black, Tap, Pay 1 life: Create a Treasure token.

2Black: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.

Adventures in the Forgotten Realms (Rare)
Garenbrig Paladin
Garenbrig Paladin 4Green (5)
Creature — Giant Knight (4/4)

Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters with a +1/+1 counter on it.

Garenbrig Paladin can't be blocked by creatures with power 2 or less.

Throne of Eldraine (Common)
Goliath Paladin
Goliath Paladin 4White (5)
Creature — Giant Knight (3/6)

Vigilance

When Goliath Paladin enters, you take the initiative.

Commander Legends: Battle for Baldur's Gate (Common)
Inspiring Paladin
Inspiring Paladin 2White (3)
Creature — Human Knight (3/3)

During your turn, this creature has first strike. (It deals combat damage before creatures without first strike.)

During your turn, creatures you control with +1/+1 counters on them have first strike.

Magic: The Gathering Foundations (Common)
Knight Paladin
Knight Paladin 5 (5)
Artifact — Vehicle (6/6)

Trample

Rapid-fire Battle Cannon — When Knight Paladin enters, it deals 4 damage to each opponent.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Warhammer 40,000 Commander (Rare)
Knotvine Paladin
Knotvine Paladin GreenWhite (2)
Creature — Human Knight (2/2)

Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.

Duel Decks: Knights vs. Dragons (Rare)
Other Versions
Alara Reborn (Rare)
Lightwielder Paladin
Lightwielder Paladin 3WhiteWhite (5)
Creature — Human Knight (4/4)

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.

Archenemy: Nicol Bolas (Rare)
Other Versions
Magic 2010 (Rare)
Lim-Dûl's Paladin
Lim-Dûl's Paladin 2BlackRed (4)
Creature — Human Knight (0/3)

Trample

At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.

Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.

Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.

Alliances (Uncommon)
Locthwain Paladin
Locthwain Paladin 3Black (4)
Creature — Human Knight (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters with a +1/+1 counter on it.

Throne of Eldraine (Common)
Mazzy, Truesword Paladin
Mazzy, Truesword Paladin 1RedGreenWhite (4)
Legendary Creature — Halfling Knight (3/4)

Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn.

Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Nadaar, Selfless Paladin
Nadaar, Selfless Paladin 2White (3)
Legendary Creature — Dragon Knight (3/3)

Vigilance

Whenever Nadaar, Selfless Paladin enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Other creatures you control get +1/+1 as long as you've completed a dungeon.

Adventures in the Forgotten Realms (Rare)
Nimraiser Paladin
Nimraiser Paladin 4Black (5)
Creature — Phyrexian Knight (4/4)

Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)

When Nimraiser Paladin enters, return target creature card with mana value 3 or less from your graveyard to your hand.

Phyrexia: All Will Be One (Uncommon)
Northern Paladin
Northern Paladin 2WhiteWhite (4)
Creature — Human Knight (3/3)

WhiteWhite, Tap: Destroy target black permanent.

Seventh Edition (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Paladin Class
Paladin Class White (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Spells your opponents cast during your turn cost 1 more to cast.

2White: Level 2

//Level_2//

Creatures you control get +1/+1.

4White: Level 3

//Level_3//

Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.

Adventures in the Forgotten Realms (Rare)
Paladin Danse, Steel Maverick
Paladin Danse, Steel Maverick 2White (3)
Legendary Artifact Creature — Synth Knight (3/3)

Vigilance, lifelink

Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.

Magic The Gathering—Fallout (Uncommon)
Paladin Elizabeth Taggerdy
Paladin Elizabeth Taggerdy 1RedWhite (3)
Legendary Creature — Human Knight (3/2)

Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.

Magic The Gathering—Fallout (Rare)
Paladin en-Vec
Paladin en-Vec 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Tempest Remastered (Rare)
Other Versions
Ninth Edition (Rare)
Exodus (Rare)
Tenth Edition (Rare)
Paladin of Atonement
Paladin of Atonement 1White (2)
Creature — Vampire Knight (1/1)

At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement.

When Paladin of Atonement dies, you gain life equal to its toughness.

Rivals of Ixalan (Rare)
Paladin of Prahv
Paladin of Prahv 4WhiteWhite (6)
Creature — Human Knight (3/4)

Whenever Paladin of Prahv deals damage, you gain that much life.

Forecast — 1White, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Dissension (Uncommon)
Paladin of Predation
Paladin of Predation 5GreenGreen (7)
Creature — Phyrexian Knight (6/7)

Toxic 6 (Players dealt combat damage by this creature also get six poison counters.)

Paladin of Predation can't be blocked by creatures with power 2 or less.

Phyrexia: All Will Be One (Uncommon)
Paladin of the Bloodstained
Paladin of the Bloodstained 3White (4)
Creature — Vampire Knight (3/2)

When Paladin of the Bloodstained enters, create a 1/1 white Vampire creature token with lifelink.

Ixalan (Common)
Paladin's Shield
Paladin's Shield 1White (2)
Artifact — Equipment

Flash

When Paladin's Shield enters, attach it to target creature you control.

Equipped creature gets +0/+2.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Pentarch Paladin
Pentarch Paladin 2WhiteWhiteWhite (5)
Creature — Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

As Pentarch Paladin enters, choose a color.

WhiteWhite, Tap: Destroy target permanent of the chosen color.

Time Spiral (Rare)
Puresteel Paladin
Puresteel Paladin WhiteWhite (2)
Creature — Human Knight (2/2)

Whenever an Equipment you control enters, you may draw a card.

Metalcraft — Equipment you control have equip 0 as long as you control three or more artifacts.

Magic The Gathering—Fallout (Rare)
Other Versions
New Phyrexia (Rare)
Double Masters (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Commander Masters (Rare)
Queen's Bay Paladin
Queen's Bay Paladin 3BlackBlack (5)
Creature — Vampire Knight (5/4)

Whenever Queen's Bay Paladin enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

The Lost Caverns of Ixalan (Rare)
Serra Paladin
Serra Paladin 2WhiteWhite (4)
Creature — Human Knight (2/2)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

1WhiteWhite, Tap: Target creature gains vigilance until end of turn.

Homelands (Common)
Other Versions
Fifth Edition (Uncommon)
Sigardian Paladin
Sigardian Paladin 2GreenWhite (4)
Creature — Human Knight (4/4)

As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.

1GreenWhite: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.

Innistrad: Crimson Vow (Uncommon)
Sigiled Paladin
Sigiled Paladin WhiteWhite (2)
Creature — Human Knight (2/2)

First strike

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Shards of Alara (Uncommon)
Silverblade Paladin
Silverblade Paladin 1WhiteWhite (3)
Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

Commander 2014 (Rare)
Other Versions
Avacyn Restored (Rare)
Southern Paladin
Southern Paladin 2WhiteWhite (4)
Creature — Human Knight (3/3)

WhiteWhite, Tap: Destroy target red permanent.

Weatherlight (Rare)
Other Versions
Seventh Edition (Rare)
Spinewoods Paladin
Spinewoods Paladin 4Green (5)
Creature — Human Knight (5/4)

Trample

When Spinewoods Paladin enters, you gain 3 life.

Plot 3Green (You may pay 3Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Steadfast Paladin
Steadfast Paladin 1White (2)
Creature — Dwarf Knight (2/2)

Lifelink

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Steel Leaf Paladin
Steel Leaf Paladin 4GreenWhite (6)
Creature — Elf Knight (4/4)

First strike

When Steel Leaf Paladin enters, return a green or white creature you control to its owner's hand.

Planeshift (Common)
Talus Paladin
Talus Paladin 3White (4)
Creature — Human Knight Ally (2/3)

Whenever Talus Paladin or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.

Worldwake (Rare)
Timber Paladin
Timber Paladin 1Green (2)
Artifact Creature — Knight (1/1)

As long as Timber Paladin is enchanted by exactly one Aura, it has base power and toughness 3/3.

As long as Timber Paladin is enchanted by exactly two Auras, it has base power and toughness 5/5 and vigilance.

As long as Timber Paladin is enchanted by three or more Auras, it has base power and toughness 10/10, vigilance, and trample.

Wilds of Eldraine Commander (Rare)
Truefire Paladin
Truefire Paladin RedWhite (2)
Creature — Human Knight (2/2)

Vigilance

RedWhite: Truefire Paladin gets +2/+0 until end of turn.

RedWhite: Truefire Paladin gains first strike until end of turn.

Duel Decks: Heroes vs. Monsters (Uncommon)
Other Versions
Gatecrash (Uncommon)
Twinblade Paladin
Twinblade Paladin 3White (4)
Creature — Human Knight (3/3)

Whenever you gain life, put a +1/+1 counter on this creature.

As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)

Magic: The Gathering Foundations (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Vantress Paladin
Vantress Paladin 3Blue (4)
Creature — Human Knight (2/2)

Flying

Adamant — If at least three blue mana was spent to cast this spell, Vantress Paladin enters with a +1/+1 counter on it.

Throne of Eldraine (Common)
Vertex Paladin
Vertex Paladin (0)
Creature — Angel Knight (*/*)

Flying

Vertex Paladin's power and toughness are each equal to the number of creatures you control.

March of the Machine (Uncommon)
Western Paladin
Western Paladin 2BlackBlack (4)
Creature — Phyrexian Zombie Knight (3/3)

BlackBlack, Tap: Destroy target white creature.

Urza's Saga (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
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