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Alania's Pathmaker
Alania's Pathmaker 3Red (4)
Creature — Otter Wizard (4/2)

When Alania's Pathmaker enters, exile the top card of your library. Until the end of your next turn, you may play that card.

Bloomburrow (Common)
Amphin Pathmage
Amphin Pathmage 3Blue (4)
Creature — Salamander Wizard (3/2)

2Blue: Target creature can't be blocked this turn.

Magic 2015 Core Set (Common)
Apathy
Apathy Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of the upkeep of enchanted creature's controller, that player may discard a card at random. If the player does, untap that creature.

Weatherlight (Common)
Barkchannel Pathway
Barkchannel Pathway (0)
Land

Tap: Add Green.

Kaldheim (Rare)
Bellowing Bruiser (Beat a Path)
Bellowing Bruiser (Beat a Path) 2Red (3)
Sorcery — Adventure

Up to two target creatures can't block this turn. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Common)
Bellowing Bruiser
Bellowing Bruiser 4Red (5)
Creature — Ogre (4/4)

Haste

Wilds of Eldraine (Common)
Blightstep Pathway
Blightstep Pathway (0)
Land

Tap: Add Black.

Kaldheim (Rare)
Boseiju Pathlighter
Boseiju Pathlighter 2Green (3)
Creature — — Human Rogue (3/2)

When Boseiju Pathlighter enters the battlefield, draft a card from Boseiju Pathlighter's spellbook.

Kamigawa: Neon Dynasty Alchemy (Rare)
Boulderloft Pathway
Boulderloft Pathway (0)
Land

Tap: Add White.

Zendikar Rising (Rare)
Branchloft Pathway
Branchloft Pathway (0)
Land

Tap: Add Green.

Zendikar Rising (Rare)
Brightclimb Pathway
Brightclimb Pathway (0)
Land

Tap: Add White.

Zendikar Rising (Rare)
Cephalid Pathmage
Cephalid Pathmage 2Blue (3)
Creature — Octopus Wizard (1/2)

Cephalid Pathmage can't be blocked.

Tap, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.

Legions (Common)
Clear a Path
Clear a Path Red (1)
Sorcery

Destroy target creature with defender.

Magic 2015 Core Set (Common)
Other Versions
Dragon's Maze (Common)
Clearwater Pathway
Clearwater Pathway (0)
Land

Tap: Add Blue.

Zendikar Rising (Rare)
Crafty Pathmage
Crafty Pathmage 2Blue (3)
Creature — Human Wizard (1/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)
Onslaught (Common)
Cragcrown Pathway
Cragcrown Pathway (0)
Land

Tap: Add Red.

Zendikar Rising (Rare)
Darkbore Pathway
Darkbore Pathway (0)
Land

Tap: Add Black.

Kaldheim (Rare)
Descendants' Path
Descendants' Path 2Green (3)
Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don't cast it, put it on the bottom of your library.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Avacyn Restored (Rare)
Dreadful Apathy
Dreadful Apathy 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

2White: Exile enchanted creature.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
Elvish Pathcutter
Elvish Pathcutter 3Green (4)
Creature — Elf Scout (1/2)

2Green: Target Elf creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Onslaught (Common)
Fangren Pathcutter
Fangren Pathcutter 4GreenGreen (6)
Creature — Beast (4/6)

Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.

Fifth Dawn (Uncommon)
Feldon of the Third Path
Feldon of the Third Path 1RedRed (3)
Legendary Creature — Human Artificer (2/3)

2Red, Tap: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

March of the Machine Commander (Mythic Rare)
Other Versions
Commander 2014 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Commander 2019 (Mythic Rare)
Time Spiral Remastered (Bonus)
Commander 2021 (Mythic Rare)
Fierce Empath
Fierce Empath 2Green (3)
Creature — Elf (1/1)

When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.

Magic: The Gathering Foundations (Common)
Other Versions
Scourge (Common)
Archenemy (Common)
Magic: The Gathering-Commander (Common)
Masters 25 (Uncommon)
Duel Decks: Elves vs. Inventors (Common)
Core Set 2021 (Uncommon)
Double Masters (Common)
Commander Masters (Common)
Find the Path
Find the Path 2Green (3)
Enchantment — Aura

Enchant land

When Find the Path enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted land has "Tap: Add GreenGreen."

Adventures in the Forgotten Realms (Common)
Founding the Third Path
Founding the Third Path 1Blue (2)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.

II — Target player mills four cards.

III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

Dominaria United (Uncommon)
Goblin Psychopath
Goblin Psychopath 3Red (4)
Creature — Goblin Mutant (5/5)

Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.

Jumpstart 2022 (Uncommon)
Other Versions
Scourge (Uncommon)
Grimclimb Pathway
Grimclimb Pathway (0)
Land

Tap: Add Black.

Zendikar Rising (Rare)
Hengegate Pathway
Hengegate Pathway (0)
Land

Tap: Add White.

Kaldheim (Rare)
Hidden Path
Hidden Path 2GreenGreenGreenGreen (6)
Enchantment

Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

The Dark (Rare)
Homeward Path
Homeward Path (0)
Land

Tap: Add Colorless.

Tap: Each player gains control of all creatures they own.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Commander 2013 Edition (Rare)
Commander 2016 (Rare)
Jace, Telepath Unbound
Jace, Telepath Unbound (0)
Legendary Planeswalker — Jace (5)

+1: Up to one target creature gets -2/-0 until your next turn.

−3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.

−9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."

From the Vault: Transform (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Kozilek's Pathfinder
Kozilek's Pathfinder 6 (6)
Creature — Eldrazi (5/5)

Colorless: Target creature can't block Kozilek's Pathfinder this turn. (Colorless represents colorless mana.)

Oath of the Gatewatch (Common)
Lavaglide Pathway
Lavaglide Pathway (0)
Land

Tap: Add Red.

Zendikar Rising (Rare)
Llanowar Empath
Llanowar Empath 3Green (4)
Creature — Elf Shaman (2/2)

When Llanowar Empath enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Duel Decks: Elves vs. Inventors (Common)
Other Versions
Future Sight (Common)
Magic Origins (Common)
Loran of the Third Path
Loran of the Third Path 2White (3)
Legendary Creature — Human Artificer (2/1)

Vigilance

When Loran of the Third Path enters, destroy up to one target artifact or enchantment.

Tap: You and target opponent each draw a card.

Bloomburrow Commander (Rare)
Other Versions
The Brothers' War (Rare)
Murders at Karlov Manor Commander (Rare)
Lotus Path Djinn
Lotus Path Djinn 3Blue (4)
Creature — Djinn Monk (2/3)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Fate Reforged (Common)
Midnight Pathlighter
Midnight Pathlighter 2WhiteBlue (4)
Creature — Human Wizard (2/3)

Creatures you control can't be blocked except by legendary creatures.

Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms Commander (Rare)
Migration Path
Migration Path 3Green (4)
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Cycling 2 (2, Discard this card: Draw a card.)

The Lost Caverns of Ixalan Commander (Uncommon)
Other Versions
Ikoria: Lair of Behemoths (Uncommon)
Streets of New Capenna Commander (Uncommon)
Dominaria United Commander (Uncommon)
Mistgate Pathway
Mistgate Pathway (0)
Land

Tap: Add Blue.

Kaldheim (Rare)
Murkwater Pathway
Murkwater Pathway (0)
Land

Tap: Add Black.

Zendikar Rising (Rare)
Mysterious Pathlighter
Mysterious Pathlighter 2White (3)
Creature — Faerie (2/2)

Flying

Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)

Throne of Eldraine (Uncommon)
Needleverge Pathway
Needleverge Pathway (0)
Land

Tap: Add Red.

Zendikar Rising (Rare)
Omenpath Journey
Omenpath Journey 3Green (4)
Enchantment

When Omenpath Journey enters, search your library for up to five land cards that have different names, exile them, then shuffle.

At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Omenpath to Naya (playtest)
Omenpath to Naya (playtest) (0)
Land — — Omenpath

Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Tap: Add Red, Green, or White.

Mystery Booster 2: Convention Edition (Rare)
Open the Omenpaths
Open the Omenpaths 2Red (3)
Instant

Choose one —

• Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells.

• Creatures you control get +1/+0 until end of turn.

Kaldheim (Common)
Path of Ancestry
Path of Ancestry (0)
Land

Path of Ancestry enters tapped.

Tap: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Bloomburrow Commander (Common)
Other Versions
Commander 2017 (Common)
Secret Lair Drop (Rare)
Ikoria Commander (Common)
Commander Legends (Common)
Kaldheim Commander (Common)
Adventures in the Forgotten Realms Commander (Common)
Innistrad: Midnight Hunt Commander (Common)
Innistrad: Crimson Vow Commander (Common)
Streets of New Capenna Commander (Common)
Commander Legends: Battle for Baldur's Gate (Common)
Warhammer 40,000 Commander (Common)
The Brothers' War Commander (Common)
Phyrexia: All Will Be One Commander (Common)
March of the Machine Commander (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Commander Masters (Common)
Wilds of Eldraine Commander (Common)
Doctor Who Commander (Common)
The Lost Caverns of Ixalan Commander (Common)
Murders at Karlov Manor Commander (Common)
Magic The Gathering—Fallout (Common)
Outlaws of Thunder Junction Commander (Common)
Modern Horizons 3 Commander (Common)
Path of Anger's Flame
Path of Anger's Flame 2Red (3)
Instant — Arcane

Creatures you control get +2/+0 until end of turn.

Saviors of Kamigawa (Common)
Path of Annihilation
Path of Annihilation 3Green (4)
Enchantment

Devoid (This card has no color.)

When Path of Annihilation enters, create two 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add Colorless."

Eldrazi you control have "Tap: Add one mana of any color."

Whenever you cast a creature spell with mana value 7 or greater, you gain 4 life.

Modern Horizons 3 (Uncommon)
Path of Bravery
Path of Bravery 2White (3)
Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Jumpstart (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Iconic Masters (Rare)
Path of Discovery
Path of Discovery 3Green (4)
Enchantment

Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Bloomburrow Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Path of Mettle
Path of Mettle RedWhite (2)
Legendary Enchantment

When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.

Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Rivals of Ixalan (Rare)
Path of Peace
Path of Peace 3White (4)
Sorcery

Destroy target creature. Its owner gains 4 life.

Masters 25 (Common)
Other Versions
Urza's Saga (Common)
Starter 1999 (Common)
Portal (Common)
Portal Second Age (Common)
Path of Peril
Path of Peril 1BlackBlack (3)
Sorcery

Cleave 4WhiteBlack (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Destroy all creatures with mana value 2 or less.

Innistrad: Crimson Vow (Rare)
Path of the Animist
Path of the Animist 3Green (4)
Sorcery

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Path of the Enigma
Path of the Enigma 4Blue (5)
Sorcery

Target player draws four cards.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Path of the Ghosthunter
Path of the Ghosthunter Variable Colorless1White (2)
Sorcery

Create X 1/1 white Spirit creature tokens with flying.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Path of the Pyromancer
Path of the Pyromancer 4Red (5)
Sorcery

Discard all the cards in your hand. Add Red for each card discarded this way, then draw that many cards plus one.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Path of the Schemer
Path of the Schemer 4Black (5)
Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.

Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

March of the Machine Commander (Rare)
Path to Exile
Path to Exile White (1)
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Conflux (Uncommon)
Archenemy (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Duel Decks: Venser vs. Koth (Uncommon)
Modern Masters (Uncommon)
Modern Event Deck 2014 (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Commander Anthology (Uncommon)
Explorers of Ixalan (Uncommon)
Signature Spellbook: Gideon (Rare)
Jumpstart (Uncommon)
Double Masters (Uncommon)
Time Spiral Remastered (Bonus)
Streets of New Capenna Commander (Uncommon)
Double Masters 2022 (Uncommon)
Dominaria United Commander (Uncommon)
Game Night: Free-For-All (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
March of the Machine Commander (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Commander Masters (Uncommon)
Doctor Who Commander (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Outlaws of Thunder Junction Breaking News (Rare)
Outlaws of Thunder Junction Commander (Uncommon)
Assassin's Creed (Uncommon)
Bloomburrow Commander (Uncommon)
Path to the Festival
Path to the Festival 2Green (3)
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Flashback 4Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Common)
Path to the World Tree
Path to the World Tree 1Green (2)
Enchantment

When Path to the World Tree enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

2WhiteBlueBlackRedGreen, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.

Dominaria United Commander (Uncommon)
Other Versions
Kaldheim (Uncommon)
Pathbreaker Ibex
Pathbreaker Ibex 4GreenGreen (6)
Creature — Goat (3/3)

Whenever Pathbreaker Ibex attacks, creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control.

Commander Anthology (Rare)
Other Versions
Commander 2015 (Rare)
Pathbreaker Wurm
Pathbreaker Wurm 4GreenGreen (6)
Creature — Wurm (6/4)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Pathbreaker Wurm is paired with another creature, both creatures have trample.

Avacyn Restored (Common)
Pathfinding Axejaw
Pathfinding Axejaw 3Green (4)
Creature — Dinosaur (4/3)

When Pathfinding Axejaw enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Common)
Pathmaker Initiate
Pathmaker Initiate 1Red (2)
Creature — Human Wizard (2/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Battlebond (Common)
Pathrazer of Ulamog
Pathrazer of Ulamog 11 (11)
Creature — Eldrazi (9/9)

Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.)

Pathrazer of Ulamog can't be blocked except by three or more creatures.

Commander Masters (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Pathway Arrows
Pathway Arrows 1 (1)
Artifact — Equipment

Equipped creature has "2, Tap: This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."

Equip 2

Battle for Zendikar (Uncommon)
Pillarverge Pathway
Pillarverge Pathway (0)
Land

Tap: Add White.

Zendikar Rising (Rare)
Primal Empathy
Primal Empathy 1GreenBlue (3)
Enchantment

At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.

Streets of New Capenna Commander (Uncommon)
Other Versions
Ikoria: Lair of Behemoths (Uncommon)
Commander 2021 (Uncommon)
Ranger's Path
Ranger's Path 3Green (4)
Sorcery

Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

Magic 2013 (Common)
Recross the Paths
Recross the Paths 2Green (3)
Sorcery

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Morningtide (Uncommon)
Riku of Many Paths
Riku of Many Paths GreenBlueRed (3)
Legendary Creature — Human Wizard (3/3)

Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell —

• Exile the top card of your library. Until the end of your next turn, you may play it.

• Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn.

• Create a 1/1 blue Bird creature token with flying.

Outlaws of Thunder Junction (Rare)
Riverglide Pathway
Riverglide Pathway (0)
Land

Tap: Add Blue.

Zendikar Rising (Rare)
Rootpath Purifier
Rootpath Purifier 3Green (4)
Creature — Elf Druid (3/4)

Lands you control and land cards in your library are basic.

The Brothers' War Commander (Mythic Rare)
Ruinous Path
Ruinous Path 1BlackBlack (3)
Sorcery

Destroy target creature or planeswalker.

Awaken 4—5BlackBlack (If you cast this spell for 5BlackBlack, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Commander 2018 (Rare)
Other Versions
Battle for Zendikar (Rare)
Searstep Pathway
Searstep Pathway (0)
Land

Tap: Add Red.

Kaldheim (Rare)
Seething Pathblazer
Seething Pathblazer 2Red (3)
Creature — Elemental Warrior (2/2)

Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.

Morningtide (Common)
Silverglade Pathfinder
Silverglade Pathfinder 1Green (2)
Creature — Dryad Spellshaper (1/1)

1Green, Tap, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Mercadian Masques (Uncommon)
Slitherbore Pathway
Slitherbore Pathway (0)
Land

Tap: Add Green.

Kaldheim (Rare)
Sorrow's Path
Sorrow's Path (0)
Land

Tap: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.

Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

Masters Edition III (Rare)
Other Versions
The Dark (Rare)
Stalwart Pathlighter
Stalwart Pathlighter 2White (3)
Creature — Human Soldier (3/1)

Vigilance

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

Innistrad: Midnight Hunt Commander (Rare)
Steampath Charger
Steampath Charger 1Red (2)
Creature — Lizard Warlock (2/1)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

When this creature dies, it deals 1 damage to target player.

Bloomburrow (Common)
Tajuru Pathwarden
Tajuru Pathwarden 4Green (5)
Creature — Elf Warrior Ally (5/4)

Vigilance (Attacking doesn't cause this creature to tap.)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Magic: The Gathering Foundations (Common)
Other Versions
Oath of the Gatewatch (Common)
Jumpstart: Historic Horizons (Common)
Talent of the Telepath
Talent of the Telepath 2BlueBlue (4)
Sorcery

Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.

Magic Origins (Rare)
Telepathic Spies
Telepathic Spies 2Blue (3)
Creature — Human Wizard (2/2)

When Telepathic Spies enters, look at target opponent's hand.

Urza's Destiny (Common)
Other Versions
Seventh Edition (Common)
Telepathy
Telepathy Blue (1)
Enchantment

Your opponents play with their hands revealed.

Magic 2010 (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Saga (Uncommon)
Tenth Edition (Uncommon)
Third Path Iconoclast
Third Path Iconoclast BlueRed (2)
Creature — Human Monk (2/1)

Whenever you cast a noncreature spell, create a 1/1 colorless Soldier artifact creature token.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
The Brothers' War (Uncommon)
Third Path Savant
Third Path Savant 2Blue (3)
Creature — Human Wizard (2/3)

7: Draw two cards.

The Brothers' War (Common)
Tidechannel Pathway
Tidechannel Pathway (0)
Land

Tap: Add Blue.

Kaldheim (Rare)
Timbercrown Pathway
Timbercrown Pathway (0)
Land

Tap: Add Green.

Zendikar Rising (Rare)
Tranquil Path
Tranquil Path 4Green (5)
Sorcery

Destroy all enchantments.

Draw a card.

Apocalypse (Common)
Union of the Third Path
Union of the Third Path 2White (3)
Instant

Draw a card, then you gain life equal to the number of cards in your hand.

The Brothers' War (Common)
Unliving Psychopath
Unliving Psychopath 2BlackBlack (4)
Creature — Zombie Assassin (0/4)

Black: Unliving Psychopath gets +1/-1 until end of turn.

Black, Tap: Destroy target creature with power less than Unliving Psychopath's power.

Dissension (Rare)
Warpath
Warpath 3Red (4)
Instant

Warpath deals 3 damage to each blocking creature and each blocked creature.

Mercadian Masques (Uncommon)
Warpath Ghoul
Warpath Ghoul 2Black (3)
Creature — Zombie (3/2)

Magic 2012 (Common)
Other Versions
Magic 2010 (Common)
Wose Pathfinder
Wose Pathfinder 1Green (2)
Creature — Human Shaman (1/1)

Tap: Add one mana of any color.

6Green, Tap: Another target creature gets +3/+3 and gains trample until end of turn.

The Lord of the Rings: Tales of Middle Earth (Common)
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