Startled Awake
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Startled Awake
Mana Cost:
2BlueBlue
Mana Value:
4

Types:
Sorcery
Card Text:
Target opponent mills thirteen cards.
3BlueBlue: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Rarity:
Mythic Rare
Other Sets:
Shadows over Innistrad (Mythic Rare)
Card Number:
90a
Artist:
Language:
English
Persistent Nightmare
 
Community Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 5 / 5  (0 votes)
Card Name:
Persistent Nightmare
Mana Value:
4

Types:
Creature — Nightmare
Card Text:
Skulk (This creature can't be blocked by creatures with greater power.)
When Persistent Nightmare deals combat damage to a player, return it to its owner's hand.
Flavor Text:
"It seemed so real!"
Color Indicator:
Blue
P/T:
1 / 1
Rarity:
Mythic Rare
Other Sets:
Shadows over Innistrad (Mythic Rare)
Card Number:
90b
Artist:
Language:
English
Rulings
4/8/2016 A sorcery can't be put onto the battlefield and a permanent can't transform into a sorcery. If an effect exiles Persistent Nightmare and then instructs you to return it to the battlefield, it remains face up in exile (unless that effect instructs you to put it onto the battlefield transformed, in which case it returns as Persistent Nightmare). If an effect instructs you to transform Persistent Nightmare, the instruction is ignored.
4/8/2016 Skulk matters only as blockers are chosen. Modifying either creature's power after blockers are chosen won't cause the attacking creature to become unblocked.
4/8/2016 If you cause a creature to have 0 power or less, use the actual value (which may be negative) to determine whether it can block or be blocked. A creature with skulk and 0 or less power most likely won't be blocked, but it won't deal combat damage and won't trigger any abilities that trigger when combat damage is dealt.
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