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Prisoner's Dilemma
Prisoner's Dilemma 3RedRed (5)
Sorcery

Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence.

Flashback 5RedRed

Murders at Karlov Manor Commander (Rare)
Weary Prisoner
Weary Prisoner 3Red (4)
Creature — Human Werewolf (2/6)

Defender

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Common)
You Find Some Prisoners
You Find Some Prisoners 1Red (2)
Instant

Choose one —

• Break Their Chains — Destroy target artifact.

• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Yukora, the Prisoner
Yukora, the Prisoner 2BlackBlack (4)
Legendary Creature — Demon Spirit (5/5)

When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.

Betrayers of Kamigawa (Rare)
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