+Prowler (26)
When Blanchwood Prowler enters, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Morbid — At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
Vigilance
Whenever Cemetery Prowler enters or attacks, exile a card from a graveyard.
Spells you cast cost less to cast for each card type they share with cards exiled with Cemetery Prowler.
Flash
When Chrome Prowler enters, tap target creature an opponent controls.
Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Core Prowler dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.
Dream Prowler can't be blocked as long as it's attacking alone.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Haste (This creature can attack and as soon as it comes under your control.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Feral Prowler dies, draw a card.
When Fourth Bridge Prowler enters, you may have target creature get -1/-1 until end of turn.
, , Pay 1 life: Draw a card. Activate only if you've discarded a card this turn.
Deathtouch
When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
: Transform Kessig Prowler.
Deathtouch, lifelink
: Add one mana of any color.
Marang River Prowler can't block and can't be blocked.
You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Nezumi Prowler enters, target creature you control gains deathtouch and lifelink until end of turn.
Flying
Discard a card: Oona's Prowler gets -2/-0 until end of turn. Any player may activate this ability.
Fading 3 <I>(This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
Equipped creature can't be blocked except by Walls.
Equip
Flying, vigilance (This creature can't be blocked except by creatures with flying or reach, and attacking doesn't cause this creature to tap.)
Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Stormkeld Prowler.
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