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Advance Scout
Advance Scout 1White (2)
Creature — Human Soldier Scout (1/1)

First strike

White: Target creature gains first strike until end of turn.

Battle Royale Box Set (Common)
Other Versions
Tempest (Common)
Amrou Scout
Amrou Scout 1White (2)
Creature — Kithkin Rebel Scout (2/1)

4, Tap: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
Cenote Scout
Cenote Scout Green (1)
Creature — Merfolk Scout (1/1)

When Cenote Scout enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Uncommon)
Cephalid Scout
Cephalid Scout 1Blue (2)
Creature — Octopus Wizard Scout (1/1)

Flying

2Blue, Sacrifice a land: Draw a card.

Odyssey (Common)
Copperhorn Scout
Copperhorn Scout Green (1)
Creature — Elf Scout (1/1)

Whenever Copperhorn Scout attacks, untap each other creature you control.

Conspiracy: Take the Crown (Common)
Other Versions
Scars of Mirrodin (Common)
Magic: The Gathering—Conspiracy (Common)
Elvish Scout
Elvish Scout Green (1)
Creature — Elf Scout (1/1)

Green, Tap: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by it this turn.

Fallen Empires (Common)
Enslaved Scout
Enslaved Scout 2Red (3)
Creature — Goblin Scout (2/2)

2: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Alliances (Common)
Femeref Scouts
Femeref Scouts 2White (3)
Creature — Human Scout (1/4)

Mirage (Common)
Flame-Kin War Scout
Flame-Kin War Scout 3Red (4)
Creature — Elemental Scout (2/4)

When another creature enters, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.

Dissension (Uncommon)
Gladecover Scout
Gladecover Scout Green (1)
Creature — Elf Scout (1/1)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Magic 2014 Core Set (Common)
Other Versions
Magic 2012 (Common)
Goblin Scouts
Goblin Scouts 3RedRed (5)
Sorcery

Create three 1/1 red Goblin Scout creature tokens with mountainwalk. (They can't be blocked as long as defending player controls a Mountain.)

Mirage (Uncommon)
Goldbug, Scrappy Scout
Goldbug, Scrappy Scout (0)
Legendary Artifact — Vehicle (1/3)

Living metal (During your turn, this Vehicle is also a creature.)

Human spells you control can't be countered.

Whenever Goldbug and at least one Human attack, draw a card and convert Goldbug.

The Brothers' War Transformers Cards (Mythic Rare)
Honorable Scout
Honorable Scout White (1)
Creature — Human Soldier Scout (1/1)

When Honorable Scout enters, you gain 2 life for each black and/or red creature target opponent controls.

Planeshift (Common)
Hyrax Tower Scout
Hyrax Tower Scout 2Green (3)
Creature — Human Scout (3/3)

When Hyrax Tower Scout enters, untap target creature.

Theros Beyond Death (Common)
Icatian Scout
Icatian Scout White (1)
Creature — Human Soldier Scout (1/1)

1, Tap: Target creature gains first strike until end of turn.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Fallen Empires (Common)
Jeskai Windscout
Jeskai Windscout 2Blue (3)
Creature — Bird Scout (2/1)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Khans of Tarkir (Common)
Kavu Scout
Kavu Scout 2Red (3)
Creature — Kavu Scout (0/2)

Domain — Kavu Scout gets +1/+0 for each basic land type among lands you control.

Invasion (Common)
Kitesail Scout
Kitesail Scout White (1)
Creature — Kor Scout (1/1)

Flying

Battle for Zendikar (Common)
Lantern Scout
Lantern Scout 2White (3)
Creature — Human Scout Ally (3/2)

Rally — Whenever Lantern Scout or another Ally you control enters, creatures you control gain lifelink until end of turn.

Battle for Zendikar (Rare)
Llanowar Scout
Llanowar Scout 1Green (2)
Creature — Elf Scout (1/3)

Tap: You may put a land card from your hand onto the battlefield.

Dominaria (Common)
Mardu Scout
Mardu Scout RedRed (2)
Creature — Goblin Scout (3/1)

Dash 1Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Common)
Merfolk Skyscout
Merfolk Skyscout 2BlueBlue (4)
Creature — Merfolk Scout (2/3)

Flying

Whenever Merfolk Skyscout attacks or blocks, untap target permanent.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Rappelling Scouts
Rappelling Scouts 2WhiteWhite (4)
Creature — Human Rebel Scout (1/4)

Flying

2White: Rappelling Scouts gains protection from the color of your choice until end of turn.

Mercadian Masques (Rare)
River Herald Scout
River Herald Scout 1Blue (2)
Creature — Merfolk Scout (1/2)

When River Herald Scout enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

The Lost Caverns of Ixalan (Common)
Sakura-Tribe Scout
Sakura-Tribe Scout Green (1)
Creature — Snake Shaman Scout (1/1)

Tap: You may put a land card from your hand onto the battlefield.

Saviors of Kamigawa (Common)
Salvage Scout
Salvage Scout White (1)
Creature — Human Scout (1/1)

White, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.

Scars of Mirrodin (Common)
Sand Scout
Sand Scout 1White (2)
Creature — Human Scout (2/2)

When Sand Scout enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.

Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.

Outlaws of Thunder Junction Commander (Rare)
Scout the Borders
Scout the Borders 2Green (3)
Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Khans of Tarkir (Common)
Scout the Wilderness
Scout the Wilderness 2Green (3)
Sorcery

Kicker 1White (You may pay an additional 1White as you cast this spell.)

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.

Dominaria United (Common)
Scouting Hawk
Scouting Hawk 2White (3)
Creature — Bird (1/1)

Flying

Keen Sight — When Scouting Hawk enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Scouting Trek
Scouting Trek 1Green (2)
Sorcery

Search your library for any number of basic land cards, reveal those cards, then shuffle and put them on top.

Invasion (Uncommon)
Scout's Warning
Scout's Warning White (1)
Instant

The next creature card you play this turn can be played as though it had flash.

Draw a card.

Future Sight (Rare)
Seton's Scout
Seton's Scout 1Green (2)
Creature — Centaur Druid Scout Archer (2/1)

Reach (This creature can block creatures with flying.)

Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

Torment (Uncommon)
Shoreline Scout
Shoreline Scout Blue (1)
Creature — — Merfolk Scout (1/1)

When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand.

As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0.

Jumpstart: Historic Horizons (Uncommon)
Silkwing Scout
Silkwing Scout 2Blue (3)
Creature — Faerie Scout (2/1)

Flying

Green, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Dissension (Common)
Skyline Scout
Skyline Scout 1White (2)
Creature — Human Scout (2/1)

Whenever Skyline Scout attacks, you may pay 1White. If you do, it gains flying until end of turn.

Guilds of Ravnica (Common)
Space Marine Scout
Space Marine Scout 2White (3)
Creature — Astartes Scout (2/1)

First strike, vigilance

Concealed Position — When Space Marine Scout enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Warhammer 40,000 Commander (Uncommon)
Subterranean Scout
Subterranean Scout 1Red (2)
Creature — Goblin Scout (2/1)

When Subterranean Scout enters, target creature with power 2 or less can't be blocked this turn.

Dominaria Remastered (Common)
Other Versions
Magic Origins (Common)
Jumpstart 2022 (Common)
Talas Scout
Talas Scout 1Blue (2)
Creature — Human Pirate Scout (1/2)

Flying

Portal Second Age (Common)
Thalakos Scout
Thalakos Scout 2Blue (3)
Creature — Thalakos Soldier Scout (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Discard a card: Return Thalakos Scout to its owner's hand.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Trailtracker Scout
Trailtracker Scout 1Green (2)
Creature — Raccoon Scout (1/3)

Tap: Add one mana of any color.

Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)

Bloomburrow Commander (Rare)
Treetop Scout
Treetop Scout Green (1)
Creature — Elf Scout (1/1)

Treetop Scout can't be blocked except by creatures with flying.

Scourge (Common)
Trustworthy Scout
Trustworthy Scout 1White (2)
Creature — Human Scout (2/2)

1White, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.

Modern Horizons (Common)
Viashino Bladescout
Viashino Bladescout 1RedRed (3)
Creature — Lizard Scout (2/1)

Flash (You may cast this spell any time you could cast an instant.)

When Viashino Bladescout enters, target creature gains first strike until end of turn.

Time Spiral (Common)
Viashino Sandscout
Viashino Sandscout 1Red (2)
Creature — Lizard Scout (2/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, return Viashino Sandscout to its owner's hand. (Return it only if it's on the battlefield.)

Tenth Edition (Common)
Other Versions
Urza's Legacy (Common)
Viridian Scout
Viridian Scout 3Green (4)
Creature — Elf Warrior Scout (1/2)

2Green, Sacrifice Viridian Scout: It deals 2 damage to target creature with flying.

Fifth Dawn (Common)
Waterwind Scout
Waterwind Scout 2Blue (3)
Creature — Merfolk Scout (2/2)

Flying

When Waterwind Scout enters, create a Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Common)
Wei Scout
Wei Scout 1Black (2)
Creature — Human Soldier Scout (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Common)
Windscouter
Windscouter 3Blue (4)
Creature — Human Scout (3/3)

Flying

When Windscouter attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

Prophecy (Uncommon)
Wu Scout
Wu Scout 1Blue (2)
Creature — Human Soldier Scout (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Wu Scout enters, look at target opponent's hand.

Portal Three Kingdoms (Common)
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