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Antler Skulkin
Antler Skulkin 5 (5)
Artifact Creature — Scarecrow (3/3)

2: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Ashiok's Skulker
Ashiok's Skulker 4Blue (5)
Creature — Nightmare (3/5)

3Blue: Ashiok's Skulker can't be blocked this turn.

War of the Spark (Common)
Chasm Skulker
Chasm Skulker 2Blue (3)
Creature — Squid Horror (1/1)

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

March of the Machine Commander (Rare)
Other Versions
Magic 2015 Core Set (Rare)
Commander 2016 (Rare)
Streets of New Capenna Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Deepfathom Skulker
Deepfathom Skulker 5Blue (6)
Creature — Eldrazi (4/4)

Devoid (This card has no color.)

Whenever a creature you control deals combat damage to a player, you may draw a card.

3Colorless: Target creature can't be blocked this turn. (Colorless represents colorless mana.)

Oath of the Gatewatch (Rare)
Expedition Skulker
Expedition Skulker 1Black (2)
Creature — Vampire Rogue (2/2)

Expedition Skulker has deathtouch as long as you control another Rogue.

Zendikar Rising (Common)
Fang Skulkin
Fang Skulkin 2 (2)
Artifact Creature — Scarecrow (2/1)

2: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Gutter Skulk
Gutter Skulk 1Black (2)
Creature — Zombie Rat (2/2)

Gatecrash (Common)
Gutter Skulker
Gutter Skulker 3Blue (4)
Creature — Spirit (3/3)

Gutter Skulker can't be blocked as long as it's attacking alone.

Disturb 3Blue (You may cast this card from your graveyard transformed for its disturb cost.)

Innistrad: Crimson Vow (Uncommon)
Hoof Skulkin
Hoof Skulkin 3 (3)
Artifact Creature — Scarecrow (2/2)

3: Target green creature gets +1/+1 until end of turn.

Eventide (Common)
Jawbone Skulkin
Jawbone Skulkin 1 (1)
Artifact Creature — Scarecrow (1/1)

2: Target red creature gains haste until end of turn.

Eventide (Common)
Mistmeadow Skulk
Mistmeadow Skulk 1White (2)
Creature — Kithkin Rogue (1/1)

Lifelink, protection from mana value 3 or greater

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Future Sight (Uncommon)
Shadowmoor (Uncommon)
Shell Skulkin
Shell Skulkin 4 (4)
Artifact Creature — Scarecrow (3/2)

3: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Eventide (Common)
Skarrgan Pit-Skulk
Skarrgan Pit-Skulk Green (1)
Creature — Human Warrior (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Creatures with power less than Skarrgan Pit-Skulk's power can't block it.

Guild Kit: Gruul (Common)
Other Versions
Guildpact (Common)
Duel Decks: Mind vs. Might (Common)
Skulking Fugitive
Skulking Fugitive 2Black (3)
Creature — Horror Mercenary (3/4)

When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.

Mercadian Masques (Common)
Skulking Ghost
Skulking Ghost 1Black (2)
Creature — Spirit (2/1)

Flying

When Skulking Ghost becomes the target of a spell or ability, sacrifice it.

Eternal Masters (Common)
Other Versions
Mirage (Common)
Skulking Killer
Skulking Killer 3Black (4)
Creature — Vampire Assassin (4/2)

When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.

Innistrad: Crimson Vow (Uncommon)
Skulking Knight
Skulking Knight 2Black (3)
Creature — Zombie Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Skulking Knight becomes the target of a spell or ability, sacrifice it.

Time Spiral (Common)
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