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Antler Skulkin
Antler Skulkin 5 (5)
Artifact Creature — Scarecrow (3/3)

2: Target white creature gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Eventide (Common)
Fang Skulkin
Fang Skulkin 2 (2)
Artifact Creature — Scarecrow (2/1)

2: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Hoof Skulkin
Hoof Skulkin 3 (3)
Artifact Creature — Scarecrow (2/2)

3: Target green creature gets +1/+1 until end of turn.

Eventide (Common)
Jawbone Skulkin
Jawbone Skulkin 1 (1)
Artifact Creature — Scarecrow (1/1)

2: Target red creature gains haste until end of turn.

Eventide (Common)
Shell Skulkin
Shell Skulkin 4 (4)
Artifact Creature — Scarecrow (3/2)

3: Target blue creature gains shroud until end of turn. (It can't be the target of spells or abilities.)

Eventide (Common)
Skulking Fugitive
Skulking Fugitive 2Black (3)
Creature — Horror Mercenary (3/4)

When Skulking Fugitive becomes the target of a spell or ability, sacrifice it.

Mercadian Masques (Common)
Skulking Ghost
Skulking Ghost 1Black (2)
Creature — Spirit (2/1)

Flying

When Skulking Ghost becomes the target of a spell or ability, sacrifice it.

Eternal Masters (Common)
Other Versions
Mirage (Common)
Skulking Killer
Skulking Killer 3Black (4)
Creature — Vampire Assassin (4/2)

When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures.

Innistrad: Crimson Vow (Uncommon)
Skulking Knight
Skulking Knight 2Black (3)
Creature — Zombie Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Skulking Knight becomes the target of a spell or ability, sacrifice it.

Time Spiral (Common)
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