+Sneak (10)
Flying
When Aarakocra Sneak enters, you take the initiative.
Whenever a Gate you control enters, this creature can't be blocked this turn.
Whenever this creature deals combat damage to a player, draw a card.
As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
River Sneak can't be blocked.
Whenever another Merfolk you control enters, River Sneak gets +1/+1 until end of turn.
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
, : Target creature with power 2 or less can't be blocked this turn.
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.
When you draw your third card in a turn, return Sneaky Snacker from your graveyard to the battlefield tapped.
As an additional cost to cast this spell, reveal a Goblin card from your hand or pay .
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Draft Whispergear Sneak face up.
During the draft, you may turn Whispergear Sneak face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
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