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Aethersphere Harvester
( 3)
Artifact — Vehicle
(3/5)
Flying When Aethersphere Harvester enters, you get (two energy counters). Pay : Aethersphere Harvester gains lifelink until end of turn. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Armillary Sphere
( 2)
Artifact
, , Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
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Atmosphere Surgeon
( 2)
Creature — Phyrexian Wizard
(2/1)
Whenever you cast a noncreature spell, put an oil counter on Atmosphere Surgeon. Remove an oil counter from Atmosphere Surgeon: Target creature gains flying until end of turn. Activate only as a sorcery.
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Capture Sphere
( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature When Capture Sphere enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Chaosphere
( 3)
World Enchantment
Creatures with flying can block only creatures with flying. Creatures without flying have reach. (They can block creatures with flying.)
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Chimeric Sphere
( 3)
Artifact
: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying. : Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.
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Chromatic Sphere
( 1)
Artifact
, , Sacrifice Chromatic Sphere: Add one mana of any color. Draw a card.
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Commander's Sphere
( 3)
Artifact
: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
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Damping Sphere
( 2)
Artifact
If a land is tapped for two or more mana, it produces instead of any other type and amount. Each spell a player casts costs more to cast for each other spell that player has cast this turn.
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Dark Sphere
( 0)
Artifact
, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
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Detention Sphere
( 3)
Enchantment
When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
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Expand the Sphere
( 4)
Sorcery
Look at the top six cards of your library. Put up to two land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. If you put fewer than two lands onto the battlefield this way, proliferate a number of times equal to the difference. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Ezuri, Stalker of Spheres
( 4)
Legendary Creature — Phyrexian Elf Warrior
(3/3)
When Ezuri, Stalker of Spheres enters, you may pay . If you do, proliferate twice. Whenever you proliferate, draw a card.
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Glistening Sphere
( 3)
Artifact
Glistening Sphere enters tapped. When Glistening Sphere enters, proliferate. : Add one mana of any color. Corrupted — : Add three mana of any one color. Activate only if an opponent has three or more poison counters.
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Mnemonic Sphere
( 2)
Artifact
, Sacrifice Mnemonic Sphere: Draw two cards. Channel — , Discard Mnemonic Sphere: Draw a card.
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Myr Battlesphere
( 7)
Artifact Creature — Myr Construct
(4/7)
When Myr Battlesphere enters, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
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Phantasmal Sphere
( 2)
Creature — Illusion
(0/1)
Flying At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay for each +1/+1 counter on it. When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.
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Protective Sphere
( 3)
Enchantment
, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. <I>(Colorless mana prevents no damage.)</I>
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Rolling Hamsphere
( 7)
Artifact — Vehicle
(4/4)
Rolling Hamsphere gets +1/+1 for each Hamster you control. Whenever Rolling Hamsphere attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3
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Shield Sphere
( 0)
Artifact Creature — Wall
(0/6)
Defender Whenever Shield Sphere blocks, put a -0/-1 counter on it.
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Sphere of Annihilation
( 1)
Artifact
Sphere of Annihilation enters with X void counters on it. At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
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Sphere of Duty
( 4)
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
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Sphere of Grace
( 4)
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
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Sphere of Law
( 4)
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
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Sphere of Purity
( 4)
Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
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Sphere of Reason
( 4)
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
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Sphere of Safety
( 5)
Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
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Sphere of the Suns
( 2)
Artifact
Sphere of the Suns enters tapped and with three charge counters on it. , Remove a charge counter from Sphere of the Suns: Add one mana of any color.
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Sphere of Truth
( 4)
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
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Vibrating Sphere
( 4)
Artifact
During your turn, creatures you control get +2/+0. During turns other than yours, creatures you control get -0/-2.
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Watcher of the Spheres
( 2)
Creature — Bird Wizard
(2/2)
Flying Creature spells with flying you cast cost less to cast. Whenever another creature you control with flying enters, Watcher of the Spheres gets +1/+1 until end of turn.
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Wooden Sphere
( 1)
Artifact
Whenever a player casts a green spell, you may pay . If you do, you gain 1 life.
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