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Battle Squadron
Battle Squadron 3RedRed (5)
Creature — Goblin (*/*)

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

Jumpstart 2022 (Uncommon)
Other Versions
Mercadian Masques (Rare)
Eternal Masters (Uncommon)
Duel Decks: Merfolk vs. Goblins (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Cybermen Squadron
Cybermen Squadron 7 (7)
Artifact Creature — Cyberman (5/5)

Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Doctor Who Commander (Rare)
Dalek Squadron
Dalek Squadron 2Black (3)
Artifact Creature — Dalek (3/3)

Menace

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Doctor Who Commander (Uncommon)
Faerie Squadron
Faerie Squadron Blue (1)
Creature — Faerie (1/1)

Kicker 3Blue (You may pay an additional 3Blue as you cast this spell.)</I>

If Faerie Squadron was kicked, it enters with two +1/+1 counters on it and with flying.

Invasion (Common)
Ranger Squadron
Ranger Squadron 4WhiteWhite (6)
Creature — — Cat Ranger (3/4)

Flying, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)

Alchemy Horizons: Baldur's Gate (Common)
Securitron Squadron
Securitron Squadron 1White (2)
Artifact Creature — Robot (2/2)

Squad 3 (As an additional cost to cast this spell, you may pay 3 any number of times. When this creature enters, create that many tokens that are copies of it.)

Vigilance

Whenever a creature token you control enters, put a +1/+1 counter on it.

Magic The Gathering—Fallout (Rare)
Silverwing Squadron
Silverwing Squadron 5White (6)
Creature — Human Knight (*/*)

Flying, vigilance

Silverwing Squadron's power and toughness are each equal to the number of creatures you control.

Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

March of the Machine Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Phyrexia: All Will Be One Commander (Rare)
Squadron Hawk
Squadron Hawk 1White (2)
Creature — Bird (1/1)

Flying

When Squadron Hawk enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.

Masters 25 (Common)
Other Versions
Magic 2011 (Common)
Eternal Masters (Common)
Suntail Squadron
Suntail Squadron 2WhiteWhite (4)
Instant

Conjure a card named Suntail Hawk into your hand. If you have fewer than seven cards in hand, repeat this process.

Innistrad: Midnight Hunt Alchemy (Rare)
Thopter Squadron
Thopter Squadron 5 (5)
Artifact Creature — Thopter (0/0)

Flying

Thopter Squadron enters with three +1/+1 counters on it.

1, Remove a +1/+1 counter from Thopter Squadron: Create a 1/1 colorless Thopter artifact creature token with flying. Activate only as a sorcery.

1, Sacrifice another Thopter: Put a +1/+1 counter on Thopter Squadron. Activate only as a sorcery.

Tempest Remastered (Rare)
Other Versions
Exodus (Rare)
Vintage Masters (Uncommon)
Thunderhead Squadron
Thunderhead Squadron 5Blue (6)
Creature — Human Knight (3/4)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

March of the Machine (Common)
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