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Astral Steel
Astral Steel 2White (3)
Instant

Target creature gets +1/+2 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Scourge (Common)
Auriok Steelshaper
Auriok Steelshaper 1White (2)
Creature — Human Soldier (1/1)

Equip costs you pay cost 1 less.

As long as Auriok Steelshaper is equipped, each creature you control that's a Soldier or a Knight gets +1/+1.

Mirrodin (Rare)
Blazing Sunsteel
Blazing Sunsteel 1Red (2)
Artifact — Equipment

Equipped creature gets +1/+0 for each opponent you have.

Whenever equipped creature is dealt damage, it deals that much damage to any target.

Equip 4

Commander Legends (Rare)
Blightsteel Colossus
Blightsteel Colossus 12 (12)
Artifact Creature — Phyrexian Golem (11/11)

Trample, infect, indestructible

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

Double Masters (Mythic Rare)
Other Versions
Mirrodin Besieged (Mythic Rare)
Cloudsteel Kirin
Cloudsteel Kirin 2White (3)
Artifact Creature — Equipment Kirin (3/2)

Flying

Equipped creature has flying and "You can't lose the game and your opponents can't win the game."

Reconfigure 5 (5: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Rare)
Coldsteel Heart
Coldsteel Heart 2 (2)
Snow Artifact

Coldsteel Heart enters the battlefield tapped.

As Coldsteel Heart enters the battlefield, choose a color.

Tap: Add one mana of the chosen color.

Jumpstart 2022 (Uncommon)
Other Versions
Coldsnap (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology 2018 (Uncommon)
Historic Anthology 4 (Uncommon)
Double Masters 2022 (Uncommon)
Darksteel Axe
Darksteel Axe 1 (1)
Artifact — Equipment

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Equipped creature gets +2/+0.

Equip 2

Double Masters (Common)
Other Versions
Scars of Mirrodin (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Iconic Masters (Common)
Darksteel Brute
Darksteel Brute 2 (2)
Artifact

Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)

3: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.

Darksteel (Uncommon)
Darksteel Citadel
Darksteel Citadel (0)
Artifact Land

Indestructible

Tap: Add Colorless.

The Brothers' War Commander (Uncommon)
Other Versions
Darksteel (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Magic 2015 Core Set (Uncommon)
Commander 2014 (Uncommon)
Modern Masters 2015 Edition (Common)
Commander 2016 (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander 2018 (Uncommon)
Double Masters (Uncommon)
Commander 2021 (Uncommon)
Darksteel Colossus
Darksteel Colossus 11 (11)
Artifact Creature — Golem (11/11)

Trample, indestructible

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Secret Lair Drop (Mythic Rare)
Other Versions
Darksteel (Rare)
Magic 2010 (Mythic Rare)
Darksteel Forge
Darksteel Forge 9 (9)
Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

Double Masters (Mythic Rare)
Other Versions
Darksteel (Rare)
Planechase (Rare)
Magic 2014 Core Set (Mythic Rare)
Darksteel Gargoyle
Darksteel Gargoyle 7 (7)
Artifact Creature — Gargoyle (3/3)

Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

Darksteel (Uncommon)
Darksteel Garrison
Darksteel Garrison 2 (2)
Artifact — Fortification

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)

Future Sight (Rare)
Darksteel Ingot
Darksteel Ingot 3 (3)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Tap: Add one mana of any color.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Darksteel (Common)
Magic: The Gathering-Commander (Common)
Magic 2014 Core Set (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2015 (Uncommon)
Commander 2016 (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander Masters (Common)
Darksteel Juggernaut
Darksteel Juggernaut 5 (5)
Artifact Creature — Juggernaut (*/*)

Indestructible

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.

Darksteel Juggernaut attacks each combat if able.

The Brothers' War Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Commander 2018 (Rare)
Darksteel Monolith
Darksteel Monolith 8 (8)
Artifact

Indestructible

Once each turn, you may pay 0 rather than pay the mana cost for a colorless spell you cast from your hand.

Commander Masters (Rare)
Darksteel Mutation
Darksteel Mutation 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Commander Masters (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)
Commander Anthology (Uncommon)
Commander 2021 (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Darksteel Myr
Darksteel Myr 3 (3)
Artifact Creature — Myr (0/1)

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Scars of Mirrodin (Uncommon)
Darksteel Pendant
Darksteel Pendant 2 (2)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

1, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Darksteel (Common)
Darksteel Plate
Darksteel Plate 3 (3)
Artifact — Equipment

Indestructible

Equipped creature has indestructible.

Equip 2

Double Masters 2022 (Rare)
Other Versions
Mirrodin Besieged (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Darksteel Reactor
Darksteel Reactor 4 (4)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Historic Anthology 1 (Rare)
Other Versions
Darksteel (Rare)
Darksteel Relic
Darksteel Relic 0 (0)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

New Phyrexia (Uncommon)
Darksteel Sentinel
Darksteel Sentinel 6 (6)
Artifact Creature — Golem (3/3)

Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Scars of Mirrodin (Uncommon)
Darksteel Splicer
Darksteel Splicer 6White (7)
Creature — Phyrexian Artificer (1/1)

Whenever Darksteel Splicer or another nontoken Phyrexian enters the battlefield under your control, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have.

Golems you control have indestructible.

March of the Machine Commander (Rare)
Dreams of Steel and Oil
Dreams of Steel and Oil Black (1)
Sorcery

Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.

The Brothers' War (Uncommon)
Moltensteel Dragon
Moltensteel Dragon 4Phyrexian RedPhyrexian Red (6)
Artifact Creature — Phyrexian Dragon (4/4)

(Phyrexian Red can be paid with either Red or 2 life.)

Flying

Phyrexian Red: Moltensteel Dragon gets +1/+0 until end of turn.

New Phyrexia (Rare)
Paladin Danse, Steel Maverick
Paladin Danse, Steel Maverick 2White (3)
Legendary Artifact Creature — Synth Knight (3/3)

Vigilance, lifelink

Exile Paladin Danse, Steel Maverick: Each creature you control that's an artifact or Human gains indestructible until end of turn.

Magic The Gathering—Fallout (Uncommon)
Prava of the Steel Legion
Prava of the Steel Legion 2White (3)
Legendary Creature — Cat Soldier (1/4)

As long as it's your turn, creature tokens you control get +1/+4.

3White: Create a 1/1 white Soldier creature token.

Partner (You can have two commanders if both have partner.)

Phyrexia: All Will Be One Commander (Uncommon)
Other Versions
Commander Legends (Uncommon)
Puresteel Angel (playtest)
Puresteel Angel (playtest) 8 (8)
Artifact Creature — — Angel (4/4)

Flying, indestructible

When CARDNAME enters the battlefield, exile all artifacts that aren't colorless.

Whenever CARDNAME deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."

Mystery Booster (Common)
Puresteel Paladin
Puresteel Paladin WhiteWhite (2)
Creature — Human Knight (2/2)

Whenever an Equipment enters the battlefield under your control, you may draw a card.

Metalcraft — Equipment you control have equip 0 as long as you control three or more artifacts.

Magic The Gathering—Fallout (Rare)
Other Versions
New Phyrexia (Rare)
Double Masters (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Commander Masters (Rare)
Ritual of Steel
Ritual of Steel 2White (3)
Enchantment — Aura

Enchant creature

When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +0/+2.

Mirage (Common)
Sarinth Steelseeker
Sarinth Steelseeker 1Green (2)
Creature — Human Artificer Scout (1/2)

Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.

The Brothers' War (Uncommon)
Scrapyard Steelbreaker
Scrapyard Steelbreaker 3Red (4)
Artifact Creature — Human Warrior (3/4)

1, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn.

Kamigawa: Neon Dynasty (Common)
Sculpting Steel
Sculpting Steel 3 (3)
Artifact

You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.

March of the Machine Commander (Rare)
Other Versions
Mirrodin (Rare)
Tenth Edition (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Double Masters (Rare)
Commander 2021 (Rare)
Kaladesh Remastered (Mythic Rare)
Warhammer 40,000 Commander (Rare)
The Brothers' War Retro Artifacts (Rare)
Spectral Steel
Spectral Steel 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

1White, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.

Wilds of Eldraine Commander (Uncommon)
Other Versions
Kaldheim (Uncommon)
Jumpstart 2022 (Uncommon)
Sphinx of the Steel Wind
Sphinx of the Steel Wind 5WhiteBlueBlack (8)
Artifact Creature — Sphinx (6/6)

Flying, first strike, vigilance, lifelink, protection from red and from green

Eternal Masters (Mythic Rare)
Other Versions
Alara Reborn (Mythic Rare)
Premium Deck Series: Graveborn (Mythic Rare)
Commander 2013 Edition (Mythic Rare)
Steel Dromedary
Steel Dromedary 3 (3)
Artifact Creature — Camel (2/2)

Steel Dromedary enters the battlefield tapped with two +1/+1 counters on it.

Steel Dromedary doesn't untap during your untap step if it has a +1/+1 counter on it.

At the beginning of combat on your turn, you may move a +1/+1 counter from Steel Dromedary onto target creature.

Modern Horizons 2 (Uncommon)
Steel Exemplar
Steel Exemplar 5 (5)
Artifact Creature — Wizard (4/4)

Trample

Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.

The Brothers' War (Uncommon)
Steel Golem
Steel Golem 3 (3)
Artifact Creature — Golem (3/4)

You can't cast creature spells.

Tenth Edition (Uncommon)
Other Versions
Weatherlight (Uncommon)
Steel Hellkite
Steel Hellkite 6 (6)
Artifact Creature — Dragon (5/5)

Flying

2: Steel Hellkite gets +1/+0 until end of turn.

Variable Colorless: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by Steel Hellkite this turn. Activate only once each turn.

Murders at Karlov Manor Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Commander 2014 (Rare)
Commander 2017 (Rare)
Commander Anthology 2018 (Rare)
Commander 2018 (Rare)
Commander 2021 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
The Brothers' War Commander (Rare)
Commander Masters (Rare)
Steel Leaf Champion
Steel Leaf Champion GreenGreenGreen (3)
Creature — Elf Knight (5/4)

Steel Leaf Champion can't be blocked by creatures with power 2 or less.

Dominaria (Rare)
Steel Leaf Paladin
Steel Leaf Paladin 4GreenWhite (6)
Creature — Elf Knight (4/4)

First strike

When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.

Planeshift (Common)
Steel of the Godhead
Steel of the Godhead 2White or Blue (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Shadowmoor (Common)
Steel Overseer
Steel Overseer 2 (2)
Artifact Creature — Construct (1/1)

Tap: Put a +1/+1 counter on each artifact creature you control.

Magic The Gathering—Fallout (Rare)
Other Versions
Magic 2011 (Rare)
Duel Decks: Elspeth vs. Tezzeret (Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Core Set 2020 (Rare)
Commander 2021 (Rare)
The Brothers' War Commander (Rare)
Jumpstart 2022 (Rare)
Steel Sabotage
Steel Sabotage Blue (1)
Instant

Choose one —

• Counter target artifact spell.

• Return target artifact to its owner's hand.

Double Masters (Common)
Other Versions
Mirrodin Besieged (Common)
Steel Seraph
Steel Seraph 6 (6)
Artifact Creature — Angel (5/4)

Flying

At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.

//PRT-Prototype_Mech//

1WhiteWhite

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

3/3

The Brothers' War (Rare)
Steel Squirrel
Steel Squirrel 2 (2)
Artifact Creature — Squirrel (1/1)

Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result.

6: Roll a six-sided die.

Unstable (Uncommon)
Steel Wall
Steel Wall 1 (1)
Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)

Duel Decks: Elspeth vs. Tezzeret (Common)
Other Versions
Mirrodin (Common)
Steelbane Hydra
Steelbane Hydra Variable ColorlessGreenGreen (2)
Creature — Turtle Hydra (0/0)

Steelbane Hydra enters the battlefield with X +1/+1 counters on it.

2Green, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.

Streets of New Capenna Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Steelclad Serpent
Steelclad Serpent 5Blue (6)
Artifact Creature — Serpent (4/5)

Steelclad Serpent can't attack unless you control another artifact.

Shards of Alara (Common)
Steelclad Spirit
Steelclad Spirit 1Blue (2)
Creature — Spirit (3/3)

Defender

Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.

Innistrad: Crimson Vow (Common)
Steelclaw Lance
Steelclaw Lance BlackRed (2)
Artifact — Equipment

Equipped creature gets +2/+2.

Equip Knight 1

Equip 3

Throne of Eldraine (Uncommon)
Steelfin Whale
Steelfin Whale 5Blue (6)
Creature — Whale (3/4)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Whenever an artifact enters the battlefield under your control, untap Steelfin Whale.

Modern Horizons 2 (Common)
Steelform Sliver
Steelform Sliver 2White (3)
Creature — Sliver (2/2)

Sliver creatures you control get +0/+1.

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Steelgaze Griffin
Steelgaze Griffin 4Blue (5)
Creature — Griffin (2/4)

Flying

Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Throne of Eldraine (Common)
Steeling Stance
Steeling Stance 1WhiteWhite (3)
Instant

Creatures you control get +1/+1 until end of turn.

Forecast — White, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)

Dissension (Common)
Steel-Plume Marshal
Steel-Plume Marshal 3WhiteWhite (5)
Creature — Bird Soldier (3/3)

Flying

Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.

Jumpstart (Rare)
Steelshaper Apprentice
Steelshaper Apprentice 2WhiteWhite (4)
Creature — Human Soldier (1/3)

White, Tap, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Darksteel (Rare)
Steelshaper's Gift
Steelshaper's Gift White (1)
Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

Commander Masters (Rare)
Other Versions
Fifth Dawn (Uncommon)
Steely Resolve
Steely Resolve 1Green (2)
Enchantment

As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

Onslaught (Rare)
Sword of Sinew and Steel
Sword of Sinew and Steel 3 (3)
Artifact — Equipment

Equipped creature gets +2/+2 and has protection from black and from red.

Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact.

Equip 2

Modern Horizons (Mythic Rare)
Tempered Steel
Tempered Steel 1WhiteWhite (3)
Enchantment

Artifact creatures you control get +2/+2.

The Brothers' War Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Double Masters (Rare)
Historic Anthology 3 (Rare)
The Prydwen, Steel Flagship
The Prydwen, Steel Flagship 4WhiteWhite (6)
Legendary Artifact — Vehicle (6/6)

Flying

Whenever another nontoken artifact enters the battlefield under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."

Crew 2

Magic The Gathering—Fallout (Rare)
Thundersteel Colossus
Thundersteel Colossus 7 (7)
Artifact — Vehicle (7/7)

Trample, haste

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Kamigawa: Neon Dynasty (Common)
Whispersteel Dagger
Whispersteel Dagger 2Black (3)
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell.

Equip 3

Zendikar Rising Commander (Rare)
Wyleth, Soul of Steel
Wyleth, Soul of Steel 1RedWhite (3)
Legendary Creature — Human Warrior (2/2)

Trample

Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.

Commander Legends (Mythic Rare)
Yavimaya Steelcrusher
Yavimaya Steelcrusher 1Red (2)
Creature — Ape Warrior (2/2)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

1, Sacrifice Yavimaya Steelcrusher: Destroy target artifact.

Dominaria United (Common)
Zamriel, Seraph of Steel
Zamriel, Seraph of Steel 2WhiteWhite (4)
Legendary Creature — Angel (3/4)

Flying

As long as it's your turn, equipped creatures you control have indestructible.

Game Night: Free-For-All (Mythic Rare)
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