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"Lifetime" Pass Holder
"Lifetime" Pass Holder Black (1)
Creature — Zombie Guest (2/1)

"Lifetime" Pass Holder enters tapped.

When "Lifetime" Pass Holder dies, open an Attraction.

Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.

Unfinity (Rare)
"Rumors of My Death . . ."
"Rumors of My Death . . ." 2Black (3)
Enchantment

3Black, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.

Unstable (Uncommon)
_____ _____ _____ Trespasser
_____ _____ _____ Trespasser 1Blue (2)
Creature — Human Rogue Guest (2/1)

When this creature enters, you may put a name sticker on it.

3Blue: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.

Unfinity (Uncommon)
______ ______ Rocketship
______ ______ Rocketship 4 (4)
Artifact — Vehicle (2/3)

Flying

When this Vehicle enters, you may put up to two name stickers on it.

Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.

Crew 2

Unfinity (Uncommon)
________ Bird Gets the Worm
________ Bird Gets the Worm 3WhiteWhite (5)
Creature — Bird Guest (2/4)

Flying

When this creature enters, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I, O, U, and Y.)

Unfinity (Common)
A Girl and Her Dogs (playtest)
A Girl and Her Dogs (playtest) 4White (5)
Creature — — Human (3/3)

When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it.

Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.

Mystery Booster 2: Convention Edition (Rare)
A Good Day to Pie
A Good Day to Pie 1White (2)
Instant

Tap up to two target creatures.

Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.

Unfinity (Common)
A Good Thing (playtest)
A Good Thing (playtest) 4WhiteBlack (6)
Enchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME.

At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Mystery Booster (Common)
A Little Chat
A Little Chat 1Blue (2)
Instant

Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.)

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Streets of New Capenna (Uncommon)
A Tale for the Ages
A Tale for the Ages 1White (2)
Enchantment

Enchanted creatures you control get +2/+2.

Wilds of Eldraine (Rare)
Aardwolf's Advantage
Aardwolf's Advantage 2Red (3)
Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.

Unfinity (Acorn) (Common)
Abaddon the Despoiler
Abaddon the Despoiler 2BlueBlackRed (5)
Legendary Creature — Astartes Warrior (5/5)

Trample

Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Warhammer 40,000 Commander (Mythic Rare)
Abandon the Post
Abandon the Post 1Red (2)
Sorcery

Up to two target creatures can't block this turn.

Flashback 3Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Common)
Abandoned Outpost
Abandoned Outpost (0)
Land

Abandoned Outpost enters tapped.

Tap: Add White.

Tap, Sacrifice Abandoned Outpost: Add one mana of any color.

Odyssey (Common)
Abattoir Ghoul
Abattoir Ghoul 3Black (4)
Creature — Zombie (3/2)

First strike

Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.

Duel Decks: Blessed vs. Cursed (Uncommon)
Other Versions
Innistrad (Uncommon)
Abbey Matron
Abbey Matron 2White (3)
Creature — Human Cleric (1/3)

White, Tap: Abbey Matron gets +0/+3 until end of turn.

Homelands (Common)
Abbot of Keral Keep
Abbot of Keral Keep 1Red (2)
Creature — Human Monk (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Abbot of Keral Keep enters, exile the top card of your library. Until end of turn, you may play that card.

Double Masters 2022 (Rare)
Other Versions
Magic Origins (Rare)
Abbot of the Sacred Meeple (playtest)
Abbot of the Sacred Meeple (playtest) 1White (2)
Creature — — Human Monk (2/2)

Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)

Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.

Mystery Booster 2: Convention Edition (Rare)
Abduction
Abduction 2BlueBlue (4)
Enchantment — Aura

Enchant creature

When Abduction enters, untap enchanted creature.

You control enchanted creature.

When enchanted creature dies, return that card to the battlefield under its owner's control.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Aberrant
Aberrant Variable Colorless1Green (2)
Creature — Tyranid Mutant (0/0)

Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)

Trample

Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.

Warhammer 40,000 Commander (Uncommon)
Aberrant Mind Sorcerer
Aberrant Mind Sorcerer 4Blue (5)
Creature — Human Elf Shaman (3/4)

Psionic Spells — When Aberrant Mind Sorcerer enters, choose target instant or sorcery card in your graveyard, then roll a d20.

1–9 | You may put that card on top of your library.

10–20 | Return that card to your hand.

Adventures in the Forgotten Realms (Uncommon)
Aberrant Researcher
Aberrant Researcher 3Blue (4)
Creature — Human Insect (3/2)

Flying

At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.

Shadows over Innistrad (Uncommon)
Abhorrent Oculus
Abhorrent Oculus 2Blue (3)
Creature — Eye (5/5)

As an additional cost to cast this spell, exile six cards from your graveyard.

Flying

At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Duskmourn: House of Horror (Mythic Rare)
Abhorrent Overlord
Abhorrent Overlord 5BlackBlack (7)
Creature — Demon (6/6)

Flying

When Abhorrent Overlord enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each Black in the mana costs of permanents you control counts toward your devotion to black.)

At the beginning of your upkeep, sacrifice a creature.

Theros (Rare)
Abian, Luvion Usurper (playtest)
Abian, Luvion Usurper (playtest) 5RedGreen (7)
Legendary Planeswalker — — Abian

As CARDNAME enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)

+3: Discard your hand, then draw cards equal to the greatest power among creatures you control.

+1: Create a 3/2 red and green Spirit creature token.

−X: You deal X damage to any target.

Mystery Booster (Common)
Aboleth Spawn
Aboleth Spawn 2Blue (3)
Creature — Fish Horror (2/3)

Flash

Ward 2

Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.

Commander Legends: Battle for Baldur's Gate (Rare)
Abominable Treefolk
Abominable Treefolk 2GreenBlue (4)
Snow Creature — Treefolk (*/*)

Trample

Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.

When Abominable Treefolk enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Modern Horizons (Uncommon)
Abomination
Abomination 3BlackBlack (5)
Creature — Horror (2/6)

Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Legends (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Abomination of Gudul
Abomination of Gudul 3BlackGreenBlue (6)
Creature — Horror (3/4)

Flying

Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.

Morph 2BlackGreenBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Khans of Tarkir (Common)
Abomination of Llanowar
Abomination of Llanowar 1BlackGreen (3)
Legendary Creature — Elf Horror (*/*)

Vigilance; menace (This creature can't be blocked except by two or more creatures.)

Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.

Historic Anthology 4 (Uncommon)
Other Versions
Commander Legends (Uncommon)
Kaldheim Commander (Uncommon)
Aboroth
Aboroth 4GreenGreen (6)
Creature — Elemental (9/9)

Cumulative upkeep—Put a -1/-1 counter on Aboroth. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Weatherlight (Rare)
About Face
About Face Red (1)
Instant

Switch target creature's power and toughness until end of turn.

Urza's Legacy (Common)
Abrupt Decay
Abrupt Decay BlackGreen (2)
Instant

This spell can't be countered.

Destroy target nonland permanent with mana value 3 or less.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Return to Ravnica (Rare)
Modern Masters 2017 Edition (Rare)
Guild Kit: Golgari (Rare)
Time Spiral Remastered (Bonus)
Outlaws of Thunder Junction Breaking News (Rare)
Absolute Grace
Absolute Grace 1White (2)
Enchantment

All creatures have protection from black.

Urza's Saga (Uncommon)
Absolute Law
Absolute Law 1White (2)
Enchantment

All creatures have protection from red.

Urza's Saga (Uncommon)
Absolver Thrull
Absolver Thrull 3White (4)
Creature — Thrull Cleric (2/3)

Haunt (When this creature dies, exile it haunting target creature.)

When Absolver Thrull enters or the creature it haunts dies, destroy target enchantment.

Guildpact (Common)
Absorb Identity
Absorb Identity 1Blue (2)
Instant

Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.

Kaldheim (Uncommon)
Abstergo Entertainment
Abstergo Entertainment (0)
Legendary Land

Tap: Add Colorless.

1, Tap: Add one mana of any color.

3, Tap, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Assassin's Creed (Rare)
Abstract Iguanart
Abstract Iguanart 1Red (2)
Creature — Art Lizard (1/1)

Whenever you cast a spell, note the first letter of its artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart.

Unsanctioned (Uncommon)
Abstruse Appropriation
Abstruse Appropriation 2WhiteBlack (4)
Instant

Devoid (This card has no color.)

Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.

Modern Horizons 3 (Rare)
Abstruse Archaic
Abstruse Archaic 4 (4)
Creature — Avatar (3/4)

Vigilance

1, Tap: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Commander Masters (Rare)
Abstruse Interference
Abstruse Interference 2Blue (3)
Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays 1. You create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add Colorless." (Colorless represents colorless mana.)

Oath of the Gatewatch (Common)
Abuelo, Ancestral Echo
Abuelo, Ancestral Echo 1WhiteBlue (3)
Legendary Creature — Spirit (2/2)

Flying, ward 2

1WhiteBlue: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

The Lost Caverns of Ixalan (Rare)
Abuna Acolyte
Abuna Acolyte 1White (2)
Creature — Cat Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tap: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Scars of Mirrodin (Uncommon)
Abuna's Chant
Abuna's Chant 3White (4)
Instant

Choose one —

• You gain 5 life.

• Prevent the next 5 damage that would be dealt to target creature this turn.

Entwine 2 (Choose both if you pay the entwine cost.)

Fifth Dawn (Common)
Abundant Growth
Abundant Growth Green (1)
Enchantment — Aura

Enchant land

When Abundant Growth enters, draw a card.

Enchanted land has "Tap: Add one mana of any color."

Magic The Gathering—Fallout (Common)
Other Versions
Avacyn Restored (Common)
Eternal Masters (Common)
Adventures in the Forgotten Realms Commander (Common)
Dominaria United Commander (Common)
Abundant Harvest
Abundant Harvest Green (1)
Sorcery

Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

Commander Masters (Common)
Other Versions
Strixhaven Mystical Archive (Rare)
Modern Horizons 2 (Common)
Abundant Maw
Abundant Maw 8 (8)
Creature — Eldrazi Leech (6/4)

Emerge 6Black (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, target opponent loses 3 life and you gain 3 life.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Abyssal Gatekeeper
Abyssal Gatekeeper 1Black (2)
Creature — Horror (1/1)

When Abyssal Gatekeeper dies, each player sacrifices a creature of their choice.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Weatherlight (Common)
Duel Decks: Divine vs. Demonic (Common)
Abyssal Gorestalker
Abyssal Gorestalker 4BlackBlack (6)
Creature — Horror (6/6)

When Abyssal Gorestalker enters, each player sacrifices two creatures of their choice.

The Lost Caverns of Ixalan (Uncommon)
Abyssal Harvester
Abyssal Harvester 1BlackBlack (3)
Creature — Demon Warlock (3/2)

Tap: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.

Magic: The Gathering Foundations (Rare)
Abyssal Hunter
Abyssal Hunter 3Black (4)
Creature — Human Assassin (1/1)

Black, Tap: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Abyssal Nightstalker
Abyssal Nightstalker 3Black (4)
Creature — Nightstalker (2/2)

Whenever Abyssal Nightstalker attacks and isn't blocked, defending player discards a card.

Portal Second Age (Uncommon)
Abyssal Nocturnus
Abyssal Nocturnus 1BlackBlack (3)
Creature — Horror (2/2)

Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

Guildpact (Rare)
Abyssal Persecutor
Abyssal Persecutor 2BlackBlack (4)
Creature — Demon (6/6)

Flying, trample

You can't win the game and your opponents can't lose the game.

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
Commander 2014 (Mythic Rare)
Iconic Masters (Rare)
Abyssal Specter
Abyssal Specter 2BlackBlack (4)
Creature — Specter (2/3)

Flying

Whenever Abyssal Specter deals damage to a player, that player discards a card.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ice Age (Uncommon)
Battle Royale Box Set (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Abzan Advantage
Abzan Advantage 1White (2)
Instant

Target player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Fate Reforged (Common)
Abzan Battle Priest
Abzan Battle Priest 3White (4)
Creature — Human Cleric (3/2)

Outlast White (White, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

March of the Machine Commander (Uncommon)
Other Versions
Khans of Tarkir (Uncommon)
Iconic Masters (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Abzan Beastmaster
Abzan Beastmaster 2Green (3)
Creature — Dog Shaman (2/1)

At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.

Fate Reforged (Uncommon)
Abzan Skycaptain
Abzan Skycaptain 3White (4)
Creature — Bird Soldier (2/2)

Flying

When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Fate Reforged (Common)
Academic Dispute
Academic Dispute Red (1)
Instant

Target creature blocks this turn if able. You may have it gain reach until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Uncommon)
Academic Probation
Academic Probation 1White (2)
Sorcery — Lesson

Choose one —

• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.

• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Strixhaven: School of Mages (Rare)
Academy Elite
Academy Elite 3Blue (4)
Creature — Human Wizard (0/0)

Academy Elite enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards.

2Blue, Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.

Commander 2016 (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Vintage Masters (Rare)
Academy Loremaster
Academy Loremaster BlueBlue (2)
Creature — Human Wizard (2/3)

At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost 2 more to cast.

Dominaria United (Rare)
Academy Manufactor
Academy Manufactor 3 (3)
Artifact Creature — Assembly-Worker (1/3)

If you would create a Clue, Food, or Treasure token, instead create one of each.

Bloomburrow Commander (Rare)
Other Versions
Modern Horizons 2 (Rare)
March of the Machine Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Academy Rector
Academy Rector 3White (4)
Creature — Human Cleric (1/2)

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

Urza's Destiny (Rare)
Accelerate
Accelerate 1Red (2)
Instant

Target creature gains haste until end of turn.

Draw a card.

Torment (Common)
Accelerated Mutation
Accelerated Mutation 3GreenGreen (5)
Instant

Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.

Scourge (Common)
Acceptable Losses
Acceptable Losses 3Red (4)
Sorcery

As an additional cost to cast this spell, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Odyssey (Common)
Cramped Vents // Access Maze (Access Maze)
Cramped Vents // Access Maze (Access Maze) 5BlackBlack (7)
Enchantment — Room

Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Access Tunnel
Access Tunnel (0)
Land

Tap: Add Colorless.

3, Tap: Target creature with power 3 or less can't be blocked this turn.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Strixhaven: School of Mages (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Accessories to Murder
Accessories to Murder (0)
Artifact — Contraption

Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.

Unstable (Uncommon)
Acclaimed Contender
Acclaimed Contender 2White (3)
Creature — Human Knight (3/3)

When Acclaimed Contender enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Accomplished Alchemist
Accomplished Alchemist 3Green (4)
Creature — Elf Druid (2/5)

Tap: Add one mana of any color.

Tap: Add X mana of any one color, where X is the amount of life you gained this turn.

Strixhaven: School of Mages (Rare)
Accomplished Automaton
Accomplished Automaton 7 (7)
Artifact Creature — Construct (5/7)

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Double Masters (Common)
Other Versions
Kaladesh (Common)
Accumulated Knowledge
Accumulated Knowledge 1Blue (2)
Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

Masters 25 (Common)
Other Versions
Nemesis (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Accursed Centaur
Accursed Centaur Black (1)
Creature — Zombie Centaur (2/2)

When Accursed Centaur enters, sacrifice a creature.

Onslaught (Common)
Accursed Spirit
Accursed Spirit 3Black (4)
Creature — Spirit (3/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Magic 2015 Core Set (Common)
Other Versions
Magic 2014 Core Set (Common)
Accursed Witch
Accursed Witch 3Black (4)
Creature — Human Shaman (4/2)

Spells your opponents cast that target Accursed Witch cost 1 less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Acererak the Archlich
Acererak the Archlich 2Black (3)
Legendary Creature — Zombie Wizard (5/5)

When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.

Adventures in the Forgotten Realms (Mythic Rare)
Ace's Baseball Bat
Ace's Baseball Bat 2 (2)
Legendary Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.

Equip legendary creature 1

Equip 3

Doctor Who Commander (Rare)
Achilles Davenport
Achilles Davenport 2BlueBlack (4)
Legendary Creature — Human Assassin (3/3)

Freerunning BlueBlack (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Menace (This creature can't be blocked except by two or more creatures.)

Other Assassins you control get +1/+1.

Assassin's Creed (Rare)
Aclazotz, Deepest Betrayal
Aclazotz, Deepest Betrayal 3BlackBlack (5)
Legendary Creature — Bat God (4/4)

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.

The Lost Caverns of Ixalan (Mythic Rare)
Acolyte Hybrid
Acolyte Hybrid 2Red (3)
Creature — Tyranid Human (2/2)

Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.

Warhammer 40,000 Commander (Uncommon)
Acolyte of Aclazotz
Acolyte of Aclazotz 2Black (3)
Creature — Vampire Cleric (1/4)

Tap, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.

The Lost Caverns of Ixalan (Common)
Acolyte of Affliction
Acolyte of Affliction 2BlackGreen (4)
Creature — Human Cleric (2/3)

When Acolyte of Affliction enters, mill two cards, then you may return a permanent card from your graveyard to your hand.

Theros Beyond Death (Uncommon)
Acolyte of Bahamut
Acolyte of Bahamut 1Green (2)
Legendary Enchantment — Background

Commander creatures you own have "The first Dragon spell you cast each turn costs 2 less to cast."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Acolyte of the Inferno
Acolyte of the Inferno 2Red (3)
Creature — Human Monk (3/1)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.

Magic Origins (Uncommon)
Acolyte of Xathrid
Acolyte of Xathrid Black (1)
Creature — Human Cleric (0/1)

1Black, Tap: Target player loses 1 life.

Magic 2010 (Common)
Acolyte's Reward
Acolyte's Reward 1White (2)
Instant

Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each White in the mana costs of permanents you control counts toward your devotion to white.)

Born of the Gods (Uncommon)
Acorn Catapult
Acorn Catapult 4 (4)
Artifact

1, Tap: Acorn Catapult deals 1 damage to any target. That permanent's controller or that player creates a 1/1 green Squirrel creature token.

Magic: The Gathering-Commander (Rare)
Acorn Harvest
Acorn Harvest 3Green (4)
Sorcery

Create two 1/1 green Squirrel creature tokens.

Flashback—1Green, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Common)
Acquired Mutation
Acquired Mutation 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Whenever enchanted creature attacks, defending player gets two rad counters.

Magic The Gathering—Fallout (Uncommon)
Acquisition Octopus
Acquisition Octopus 2Blue (3)
Artifact Creature — Equipment Octopus (2/2)

Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.

Reconfigure 2 (2: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Uncommon)
Acquisitions Expert
Acquisitions Expert 1Black (2)
Creature — Human Rogue (1/2)

When Acquisitions Expert enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Uncommon)
Acrobatic Cheerleader
Acrobatic Cheerleader 1White (2)
Creature — Human Survivor (2/2)

Survival — At the beginning of your second main phase, if Acrobatic Cheerleader is tapped, put a flying counter on it. This ability triggers only once.

Duskmourn: House of Horror (Common)
Acrobatic Leap
Acrobatic Leap White (1)
Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

The Lost Caverns of Ixalan (Common)
Acrobatic Maneuver
Acrobatic Maneuver 2White (3)
Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Act of Aggression
Act of Aggression 3Phyrexian RedPhyrexian Red (5)
Instant

(Phyrexian Red can be paid with either Red or 2 life.)

Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

Commander 2015 (Uncommon)
Other Versions
New Phyrexia (Uncommon)
Act of Authority
Act of Authority 1WhiteWhite (3)
Enchantment

When Act of Authority enters, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Commander 2013 Edition (Rare)
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