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Abominable Treefolk
Abominable Treefolk 2GreenBlue (4)
Snow Creature — Treefolk (*/*)

Trample

Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.

When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Modern Horizons (Uncommon)
Argothian Treefolk
Argothian Treefolk 3GreenGreen (5)
Creature — Treefolk (3/5)

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

Masters Edition IV (Uncommon)
Other Versions
Antiquities (Common)
Blanchwood Treefolk
Blanchwood Treefolk 4Green (5)
Creature — Treefolk (4/5)

Urza's Saga (Common)
Deadwood Treefolk
Deadwood Treefolk 5Green (6)
Creature — Treefolk (3/6)

Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.

Dominaria Remastered (Uncommon)
Other Versions
Planar Chaos (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2013 Edition (Uncommon)
Ebony Treefolk
Ebony Treefolk 1BlackGreen (3)
Creature — Treefolk (3/3)

BlackGreen: Ebony Treefolk gets +1/+1 until end of turn.

Apocalypse (Uncommon)
Heartwood Treefolk
Heartwood Treefolk 2GreenGreen (4)
Creature — Treefolk (3/4)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Tempest (Uncommon)
Ironroot Treefolk
Ironroot Treefolk 4Green (5)
Creature — Treefolk (3/5)

Fifth Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Magnigoth Treefolk
Magnigoth Treefolk 4Green (5)
Creature — Treefolk (2/6)

Domain — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. (It can't be blocked as long as defending player controls a land of that type.)

Planeshift (Rare)
Mirrorwood Treefolk
Mirrorwood Treefolk 3Green (4)
Creature — Treefolk (2/4)

2RedWhite: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to any target instead.

Planeshift (Uncommon)
Tuinvale Treefolk (Oaken Boon)
Tuinvale Treefolk (Oaken Boon) 3Green (4)
Sorcery — Adventure

Put two +1/+1 counters on target creature. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
Redwood Treefolk
Redwood Treefolk 4Green (5)
Creature — Treefolk (3/6)

Portal (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Weatherlight (Common)
Rowan Treefolk
Rowan Treefolk 3Green (4)
Creature — Treefolk (3/4)

Portal (Common)
Scarwood Treefolk
Scarwood Treefolk 3Green (4)
Creature — Treefolk (3/5)

Scarwood Treefolk enters the battlefield tapped.

Time Spiral (Common)
Tilling Treefolk
Tilling Treefolk 2Green (3)
Creature — Treefolk Druid (1/3)

When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand.

Eventide (Common)
Treefolk Harbinger
Treefolk Harbinger Green (1)
Creature — Treefolk Druid (0/3)

When Treefolk Harbinger enters the battlefield, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.

Lorwyn (Uncommon)
Treefolk Healer
Treefolk Healer 4Green (5)
Creature — Treefolk Cleric (2/3)

2White, Tap: Prevent the next 2 damage that would be dealt to any target this turn.

Invasion (Uncommon)
Treefolk Mystic
Treefolk Mystic 3Green (4)
Creature — Treefolk (2/4)

Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.

Urza's Legacy (Common)
Treefolk Seedlings
Treefolk Seedlings 2Green (3)
Creature — Treefolk (2/*)

Treefolk Seedlings's toughness is equal to the number of Forests you control.

Urza's Saga (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Treefolk Umbra
Treefolk Umbra 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.

Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Modern Horizons (Common)
Tuinvale Treefolk
Tuinvale Treefolk 5Green (6)
Creature — Treefolk Druid (6/5)

Throne of Eldraine (Common)
Weatherseed Treefolk
Weatherseed Treefolk 2GreenGreenGreen (5)
Creature — Treefolk (5/3)

Trample

When Weatherseed Treefolk dies, return it to its owner's hand.

Urza's Legacy (Rare)
Wormwood Treefolk
Wormwood Treefolk 3GreenGreen (5)
Creature — Treefolk (4/4)

GreenGreen: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Forest.)

BlackBlack: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you. (It can't be blocked as long as defending player controls a Swamp.)

Masters Edition III (Uncommon)
Other Versions
The Dark (Rare)
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