+Turtle (15)
Hexproof
Creatures your opponents control attack each combat if able.
Flying, ward
Channel — , Discard Colossal Skyturtle: Return target card from your graveyard to your hand.
Channel — , Discard Colossal Skyturtle: Return target creature to its owner's hand.
Flash
Drag Below — When Dragon Turtle enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Giant Turtle can't attack if it attacked during your last turn.
Whenever Mistford River Turtle attacks, another target attacking non-Human creature can't be blocked this turn.
CARDNAME enters the battlefield with two +1/+1 counters on it if you didn't go first this game.
Defender
Haste
You may ignore the words "Activate only as a sorcery" while activating abilities.
When Thriving Turtle enters, you get (two energy counters).
Whenever Thriving Turtle attacks, you may pay . If you do, put a +1/+1 counter on it.
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Changeling (This card is every creature type.)
: Switch Turtleshell Changeling's power and toughness until end of turn.
When Wormfang Turtle enters, exile a land you control.
When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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