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Bala Ged Recovery
Bala Ged Recovery 2Green (3)
Sorcery

Return target card from your graveyard to your hand.

Zendikar Rising (Uncommon)
Blatant Thievery
Blatant Thievery 4BlueBlueBlue (7)
Sorcery

For each opponent, gain control of target permanent that player controls.

Explorers of Ixalan (Rare)
Other Versions
Onslaught (Rare)
Commander 2015 (Rare)
Coastal Discovery
Coastal Discovery 3Blue (4)
Sorcery

Draw two cards.

Awaken 4—5Blue (If you cast this spell for 5Blue, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Uncommon)
Daring Discovery
Daring Discovery 4Red (5)
Sorcery

Up to three target creatures can't block this turn.

Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan (Common)
Discovery // Dispersal (Discovery)
Discovery // Dispersal (Discovery) 1Blue or Black (2)
Sorcery

Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Discovery // Dispersal (Dispersal)
Discovery // Dispersal (Dispersal) 3BlueBlack (5)
Instant

Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.

Ravnica Clue Edition (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Everybody Lives!
Everybody Lives! 1White (2)
Instant

All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.

Doctor Who Commander (Rare)
Everything Comes to Dust
Everything Comes to Dust 7WhiteWhiteWhite (10)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.

Doctor Who Commander (Rare)
Everythingamajig (Everythingamajig (a))
Everythingamajig (Everythingamajig (a)) 5 (5)
Artifact

2, Tap: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

3, Tap: Put a +1/+1 counter on target creature.

4, Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Unstable (Rare)
Everythingamajig (Everythingamajig (b))
Everythingamajig (Everythingamajig (b)) 5 (5)
Artifact

2, Tap: Draw a card. Activate only if you have no cards in hand.

8, Tap: You gain 10 life.

4, Tap, Sacrifice Everythingamajig: You may put a silver-bordered or acorn permanent card from your hand onto the battlefield.

Unstable (Rare)
Everythingamajig (Everythingamajig (c))
Everythingamajig (Everythingamajig (c)) 5 (5)
Artifact

1: Flip a coin. If you win the flip, add ColorlessColorless. Activate only as an instant.

3, Tap: Target player discards a card. Activate only during your turn.

Variable Colorless: Everythingamajig becomes an X/X Construct artifact creature until end of turn.

Unstable (Rare)
Everythingamajig (Everythingamajig (d))
Everythingamajig (Everythingamajig (d)) 6 (6)
Artifact

Tap: Add one mana of any color.

1, Tap: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.

8, Tap: Everythingamajig deals 12 damage to target creature.

Unstable (Rare)
Everythingamajig (Everythingamajig (e))
Everythingamajig (Everythingamajig (e)) 5 (5)
Artifact

Sacrifice a land: You gain 2 life.

Sacrifice a creature: Add ColorlessColorless.

2, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.

Unstable (Rare)
Everythingamajig (Everythingamajig (f))
Everythingamajig (Everythingamajig (f)) 8 (8)
Artifact

1, Tap: Scry 2.

1, Tap, Pay 1 life: Create a 0/1 white Goat creature token.

7, Tap, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

Unstable (Rare)
Eyes Everywhere
Eyes Everywhere 2Blue (3)
Enchantment

At the beginning of your upkeep, scry 1.

5Blue: Exchange control of Eyes Everywhere and target nonland permanent. Activate only as a sorcery.

Ravnica Remastered (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Ghastly Discovery
Ghastly Discovery 2Blue (3)
Sorcery

Draw two cards, then discard a card.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Shadowmoor (Common)
Grim Discovery
Grim Discovery 1Black (2)
Sorcery

Choose one or both —

• Return target creature card from your graveyard to your hand.

• Return target land card from your graveyard to your hand.

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Zendikar (Common)
Gruesome Discovery
Gruesome Discovery 2BlackBlack (4)
Sorcery

Target player discards two cards.

Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.

Dark Ascension (Common)
Imperial Recovery Unit
Imperial Recovery Unit 2White (3)
Artifact — Vehicle (3/4)

Whenever Imperial Recovery Unit attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Jumpstart 2022 (Uncommon)
Other Versions
Kamigawa: Neon Dynasty (Uncommon)
Journey of Discovery
Journey of Discovery 2Green (3)
Sorcery

Choose one —

• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• You may play up to two additional lands this turn.

Entwine 2Green (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Kindred Discovery
Kindred Discovery 3BlueBlue (5)
Enchantment

As Kindred Discovery enters the battlefield, choose a creature type.

Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Commander 2017 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Alchemy Horizons: Baldur's Gate (Rare)
Wilds of Eldraine Enchanting Tales (Mythic Rare)
Loot, the Key to Everything
Loot, the Key to Everything GreenBlueRed (3)
Legendary Creature — Beast Noble (1/2)

Ward 1

At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Midnight Recovery
Midnight Recovery 3Black (4)
Sorcery

Return target creature card from your graveyard to your hand.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Gatecrash (Common)
Miraculous Recovery
Miraculous Recovery 4White (5)
Instant

Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.

Jumpstart 2022 (Uncommon)
Other Versions
Visions (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Ultimate Masters (Uncommon)
Path of Bravery
Path of Bravery 2White (3)
Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Jumpstart (Rare)
Other Versions
Magic 2014 Core Set (Rare)
Iconic Masters (Rare)
Path of Discovery
Path of Discovery 3Green (4)
Enchantment

Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

Rivals of Ixalan (Rare)
Pippin's Bravery
Pippin's Bravery Green (1)
Instant

You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.

The Lord of the Rings: Tales of Middle Earth (Common)
Shared Discovery
Shared Discovery Blue (1)
Sorcery

As an additional cost to cast this spell, tap four untapped creatures you control.

Draw three cards.

Rise of the Eldrazi (Common)
Tempt with Discovery
Tempt with Discovery 3Green (4)
Sorcery

Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.

The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Other Versions
Commander 2013 Edition (Rare)
Commander 2016 (Rare)
Commander 2019 (Rare)
Thirst for Discovery
Thirst for Discovery 2Blue (3)
Instant

Draw three cards. Then discard two cards unless you discard a basic land card.

Innistrad: Crimson Vow (Uncommon)
Thrilling Discovery
Thrilling Discovery RedWhite (2)
Sorcery

You gain 2 life. Then you may discard two cards. If you do, draw three cards.

Outlaws of Thunder Junction Commander (Common)
Other Versions
Strixhaven: School of Mages (Common)
Varis, Silverymoon Ranger
Varis, Silverymoon Ranger 1GreenGreen (3)
Legendary Creature — Human Elf Ranger (3/3)

Reach, ward 1

Whenever you cast a creature or planeswalker spell, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)

Whenever you complete a dungeon, create a 2/2 green Wolf creature token.

Adventures in the Forgotten Realms (Rare)
Very Cryptic Command (Very Cryptic Command (a))
Very Cryptic Command (Very Cryptic Command (a)) 1BlueBlueBlue (4)
Instant

Choose two —

• Switch target creature's power and toughness until end of turn.

• Target creature can't be blocked this turn.

• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.

• Assemble a Contraption.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (b))
Very Cryptic Command (Very Cryptic Command (b)) 1BlueBlueBlue (4)
Instant

Choose two —

• Untap two target permanents.

• Tap each permanent target player controls with exactly one word in its name.

• Discard all the cards in your hand, then draw that many cards.

• Return target instant or sorcery card from your graveyard to your hand.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (c))
Very Cryptic Command (Very Cryptic Command (c)) 1BlueBlueBlue (4)
Instant

Choose two —

• Draw a card from an opponent's library.

• Copy target instant or sorcery spell. You may choose new targets for the copy.

• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

• Create a 1/1 colorless Gnome artifact creature token.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (d))
Very Cryptic Command (Very Cryptic Command (d)) 1BlueBlueBlue (4)
Instant

Choose two —

• Return target permanent to its controller's hand.

• Draw two cards, then discard a card.

• Change the target of target spell with a single target.

• Turn over target nontoken creature.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (e))
Very Cryptic Command (Very Cryptic Command (e)) 1BlueBlueBlue (4)
Instant

Choose two —

• Counter target black-bordered spell.

• Return target creature to its owner's hand.

• Untap each permanent you control with a watermark.

• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.

Unstable (Rare)
Very Cryptic Command (Very Cryptic Command (f))
Very Cryptic Command (Very Cryptic Command (f)) 1BlueBlueBlue (4)
Instant

Choose two —

• Scry 3.

• Create a 2/2 black Rogue creature token with menace.

• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.

• Return all artifacts target player controls to their owner's hand.

Unstable (Rare)
Well of Discovery
Well of Discovery 6 (6)
Artifact

At the beginning of your end step, if you control no untapped lands, draw a card.

Prophecy (Rare)
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