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Abdel Adrian, Gorion's Ward
( 5)
Legendary Creature — Human Warrior
(4/4)
When Abdel Adrian, Gorion's Ward enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)
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Acolyte's Reward
( 2)
Instant
Prevent the next X damage that would be dealt to target creature this turn, where X is your devotion to white. If damage is prevented this way, Acolyte's Reward deals that much damage to any target. (Each in the mana costs of permanents you control counts toward your devotion to white.)
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Ancient Greenwarden
( 6)
Creature — Elemental
(5/7)
Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Angelic Reward
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has flying.
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Artifact Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by artifact creatures. Prevent all damage that would be dealt to enchanted creature by artifact sources. Enchanted creature can't be the target of abilities from artifact sources.
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Atraxi Warden
( 6)
Creature — Alien Eye
(6/6)
Flying When Atraxi Warden enters, exile up to one target tapped creature. Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Attentive Skywarden
( 3)
Creature — Phyrexian Kor
(2/2)
Flying Whenever Attentive Skywarden deals combat damage to a player or battle, transform up to one target Incubator token you control.
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Auriok Bladewarden
( 2)
Creature — Human Soldier
(1/1)
: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
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Baird, Steward of Argive
( 4)
Legendary Creature — Human Soldier
(2/4)
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures.
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Black Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
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Bloodsworn Steward
( 4)
Creature — Vampire Knight
(4/4)
Flying Commander creatures you control get +2/+2 and have haste.
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Blue Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.
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Boromir, Warden of the Tower
( 3)
Legendary Creature — Human Soldier
(3/3)
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.
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Boseiju Reaches Skyward
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle. II — Put up to one target land card from your graveyard on top of your library. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Broodwarden
( 5)
Creature — Eldrazi Drone
(4/4)
Eldrazi Spawn creatures you control get +2/+1.
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Cleric of the Forward Order
( 2)
Creature — Human Cleric
(2/2)
When Cleric of the Forward Order enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
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Coward // Killer (Coward)
( 2)
Sorcery
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel.
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Cowardice
( 5)
Enchantment
Whenever a creature becomes the target of a spell or ability, return that creature to its owner's hand. (It won't be affected by the spell or ability.)
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Cubwarden
( 4)
Creature — Cat
(3/5)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
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Curator's Ward
( 3)
Enchantment — Aura
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
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Dawnhart Wardens
( 3)
Creature — Human Warlock
(3/3)
Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
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Death Ward
( 1)
Instant
Regenerate target creature.
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Denethor, Ruling Steward
( 3)
Legendary Creature — Human Noble
(2/4)
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. , Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
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Duchess, Wayward Tavernkeep
( 4)
Legendary Creature — Human Citizen
(4/3)
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. , Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Edward Kenway
( 5)
Legendary Creature — Human Assassin Pirate
(5/5)
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
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Enduring Bondwarden
( 1)
Creature — Human Scout
(0/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.
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Ephara's Warden
( 4)
Creature — Human Cleric
(1/2)
: Tap target creature with power 3 or less.
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Esior, Wardwing Familiar
( 2)
Legendary Creature — Bird
(1/3)
Flying Spells your opponents cast that target one or more commanders you control cost more to cast. Partner (You can have two commanders if both have partner.)
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Essence Warden
( 1)
Creature — Elf Shaman
(1/1)
Whenever another creature enters, you gain 1 life.
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Fairgrounds Warden
( 3)
Creature — Dwarf Soldier
(1/3)
When Fairgrounds Warden enters, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
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Faith's Reward
( 4)
Instant
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
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Faramir, Steward of Gondor
( 3)
Legendary Creature — Human Noble
(2/2)
Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
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Flickering Ward
( 1)
Enchantment — Aura
Enchant creature As Flickering Ward enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. : Return Flickering Ward to its owner's hand.
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Gallows Warden
( 5)
Creature — Spirit
(3/3)
Flying Other Spirit creatures you control get +0/+1.
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Gandalf, Westward Voyager
( 5)
Legendary Creature — Avatar Wizard
(5/5)
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
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Gavi, Nest Warden
( 5)
Legendary Creature — Human Shaman
(2/5)
You may pay rather than pay the cycling cost of the first card you cycle each turn. Whenever you draw your second card each turn, create a 2/2 red and white Dinosaur Cat creature token.
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Ghalma's Warden
( 4)
Creature — Elephant Soldier
(2/4)
Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
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Ghost Warden
( 2)
Creature — Spirit
(1/1)
: Target creature gets +1/+1 until end of turn.
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Goblin Coward Parade
( 0)
Stickers
2 — Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)</I> 3 — When this permanent leaves the battlefield, you may destroy target creature with power 4 or greater. 2 — 2/3 4 — 8/4
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Goblin Wardriver
( 2)
Creature — Goblin Warrior
(2/2)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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Goldwardens' Gambit
( 8)
Sorcery
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Create five 2/2 red Rebel creature tokens. They gain haste until end of turn. For each of those tokens, you may attach an Equipment you control to it.
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Goldwarden's Helm
( 3)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Green Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.
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Greenwarden of Murasa
( 6)
Creature — Elemental
(5/4)
When Greenwarden of Murasa enters, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
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Grenzo, Dungeon Warden
( 2)
Legendary Creature — Goblin Rogue
(2/2)
Grenzo, Dungeon Warden enters with X +1/+1 counters on it. : Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
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Guildscorn Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from multicolored.
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Heart Warden
( 2)
Creature — Elf Druid
(1/1)
: Add . , Sacrifice Heart Warden: Draw a card.
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Hixus, Prison Warden
( 5)
Legendary Creature — Human Soldier
(4/4)
Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
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Homeward Path
( 0)
Land
: Add . : Each player gains control of all creatures they own.
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Honor's Reward
( 3)
Instant
You gain 4 life. Bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
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Jor Kadeen, First Goldwarden
( 2)
Legendary Creature — Human Rebel
(2/2)
Trample Whenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
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Kangee, Sky Warden
( 5)
Legendary Creature — Bird Wizard
(3/3)
Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
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Coward // Killer (Killer)
( 4)
Sorcery
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
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Kin-Tree Warden
( 1)
Creature — Human Warrior
(1/1)
: Regenerate Kin-Tree Warden. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Knight of the Skyward Eye
( 2)
Creature — Human Knight
(2/2)
: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.
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Kopala, Warden of Waves
( 3)
Legendary Creature — Merfolk Wizard
(2/2)
Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate.
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Leonin Relic-Warder
( 2)
Creature — Cat Cleric
(2/2)
When Leonin Relic-Warder enters, you may exile target artifact or enchantment. When Leonin Relic-Warder leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Liliana's Steward
( 1)
Creature — Zombie
(1/2)
, Sacrifice Liliana's Steward: Target opponent discards a card. Activate only as a sorcery.
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Littjara Glade-Warden
( 4)
Creature — Shapeshifter
(3/3)
Changeling (This card is every creature type.) , , Exile a creature card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
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Lukka, Wayward Bonder
( 6)
Legendary Planeswalker — Lukka
(5)
+1: You may discard a card. If you do, draw a card. If a creature card was discarded this way, draw two cards instead. −2: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next upkeep. −7: You get an emblem with "Whenever a creature you control enters, it deals damage equal to its power to any target."
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Merry, Warden of Isengard
( 3)
Legendary Creature — Halfling Advisor
(1/4)
Partner with Pippin, Warden of Isengard (When this creature enters, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
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Nemata, Primeval Warden
( 4)
Legendary Creature — Treefolk
(3/4)
Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. , Sacrifice a Saproling: Nemata, Primeval Warden gets +2/+2 until end of turn. , Sacrifice two Saprolings: Draw a card.
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Nessian Game Warden
( 5)
Creature — Beast
(4/5)
When Nessian Game Warden enters, look at the top X cards of your library, where X is the number of Forests you control. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Netherese Puzzle-Ward
( 4)
Enchantment
Focus Beam — At the beginning of your upkeep, roll a d4. Scry X, where X is the result. Perfect Illumination — Whenever you roll a die's highest natural result, draw a card.
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Nexus Wardens
( 3)
Creature — Satyr Archer
(1/4)
Reach Constellation — Whenever an enchantment you control enters, you gain 2 life.
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Nissa, Steward of Elements
( 2)
Legendary Planeswalker — Nissa
(X)
+2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. −6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
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Oona's Gatewarden
( 1)
Creature — Faerie Soldier
(2/1)
Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Orbs of Warding
( 5)
Artifact
You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.
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Orchard Warden
( 6)
Creature — Treefolk Shaman
(4/6)
Whenever another Treefolk creature you control enters, you may gain life equal to that creature's toughness.
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Pain's Reward
( 3)
Sorcery
Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.
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Pentarch Ward
( 3)
Enchantment — Aura
Enchant creature As Pentarch Ward enters, choose a color. When Pentarch Ward enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
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Pillardrop Warden
( 4)
Creature — Spirit Dwarf
(1/5)
Reach , , Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
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Pippin, Warden of Isengard
( 2)
Legendary Creature — Halfling Advisor
(2/2)
Partner with Merry, Warden of Isengard (When this creature enters, target player may put Merry into their hand from their library, then shuffle.) , : Create a Food token. , Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
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Predation Steward
( 2)
Creature — Phyrexian Elf Warrior
(2/2)
Predation Steward enters with two oil counters on it. , , Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.
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Prismatic Ward
( 2)
Enchantment — Aura
Enchant creature As Prismatic Ward enters, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
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Prismatic Wardrobe
( 1)
Sorcery
Destroy target nonartifact, nonland permanent that doesn't share a color with clothing worn by its controller.
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Reaping the Rewards
( 1)
Instant
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.
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Red Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.
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Relic Ward
( 2)
Enchantment — Aura
You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
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Resistance Skywarden
( 5)
Creature — Ogre Rebel
(5/5)
Menace (This creature can't be blocked except by two or more creatures.) Reach (This creature can block creatures with flying.)
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Reward the Faithful
( 1)
Instant
Any number of target players each gain life equal to the highest mana value among permanents you control.
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Rewards of Diversity
( 3)
Enchantment
Whenever an opponent casts a multicolored spell, you gain 4 life.
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Ringwarden Owl
( 5)
Creature — Bird
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.) Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Sage of the Inward Eye
( 5)
Creature — Djinn Wizard
(3/4)
Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
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Sanctuary Warden
( 6)
Creature — Angel Soldier
(5/5)
Flying Sanctuary Warden enters with two shield counters on it. Whenever Sanctuary Warden enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
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Serene Steward
( 2)
Creature — Human Cleric Ally
(2/2)
Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature.
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Shrine Steward
( 5)
Artifact Creature — Construct
(3/2)
When Shrine Steward enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
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Skophos Maze-Warden
( 4)
Creature — Minotaur Warrior
(3/4)
: Skophos Maze-Warden gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)
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Skyward Eye Prophets
( 6)
Creature — Human Wizard
(3/3)
Vigilance : Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
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Smelt-Ward Gatekeepers
( 4)
Creature — Human Warrior
(2/4)
When Smelt-Ward Gatekeepers enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Smelt-Ward Ignus
( 2)
Creature — Elemental
(2/1)
, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
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Smelt-Ward Minotaur
( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
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Soul Warden
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature enters, you gain 1 life.
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Spectra Ward
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has protection from each color. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
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