+When (9)
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
Morbid — When Hollowhenge Scavenger enters, if a creature died this turn, you gain 5 life.
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters, remove target attacking or blocking creature from combat.
When Hollowhenge Wrangler enters the battlefield, seek a land card.
Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.
Target creature gets -X/-X until end of turn, where X is the number of times the letter of your choice appears in that creature's name.
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Who
oXoW
Instant
Target player gains X life.
//
What
o2oR
Destroy target artifact.
When
o2oU
Counter target creature spell.
Where
o3oB
Destroy target land.
Why
o1oG
Destroy target enchantment.
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