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Adarkar Windform
Adarkar Windform 4Blue (5)
Snow Creature — Illusion (3/3)

Flying

1Snow: Target creature loses flying until end of turn. (Snow can be paid with one mana from a snow source.)

Coldsnap (Uncommon)
Adeliz, the Cinder Wind
Adeliz, the Cinder Wind 1BlueRed (3)
Legendary Creature — Human Wizard (2/2)

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

Dominaria (Uncommon)
Aether Tradewinds
Aether Tradewinds 2Blue (3)
Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

Kaladesh Remastered (Common)
Other Versions
Worldwake (Common)
Magic: The Gathering—Conspiracy (Common)
Kaladesh (Common)
Aetherwind Basker
Aetherwind Basker 4GreenGreenGreen (7)
Creature — Lizard (7/7)

Trample

Whenever Aetherwind Basker enters or attacks, you get Energy (an energy counter) for each creature you control.

Pay Energy: Aetherwind Basker gets +1/+1 until end of turn.

Aether Revolt (Mythic Rare)
Akim, the Soaring Wind
Akim, the Soaring Wind 2BlueRedWhite (5)
Legendary Creature — Bird Dinosaur (3/4)

Flying

Whenever you create one or more tokens for the first time each turn, create a 1/1 white Bird creature token with flying.

3BlueRedWhite: Creature tokens you control gain double strike until end of turn.

Ikoria Commander (Mythic Rare)
Aryel, Knight of Windgrace
Aryel, Knight of Windgrace 2WhiteBlack (4)
Legendary Creature — Human Knight (4/4)

Vigilance

2White, Tap: Create a 2/2 white Knight creature token with vigilance.

Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

Commander Masters (Uncommon)
Other Versions
Dominaria (Rare)
March of the Machine Commander (Rare)
Auriok Windwalker
Auriok Windwalker 3White (4)
Creature — Human Wizard (2/3)

Flying

Tap: Attach target Equipment you control to target creature you control.

Fifth Dawn (Rare)
Aven Wind Guide
Aven Wind Guide 2WhiteBlue (4)
Creature — Bird Warrior (2/3)

Flying, vigilance

Creature tokens you control have flying and vigilance.

Embalm 4WhiteBlue (4WhiteBlue, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Aven Wind Mage
Aven Wind Mage 2Blue (3)
Creature — Bird Wizard (2/2)

Flying

Whenever you cast an instant or sorcery spell, Aven Wind Mage gets +1/+1 until end of turn.

Game Night 2019 (Common)
Other Versions
Core Set 2019 (Common)
Aven Windreader
Aven Windreader 3BlueBlue (5)
Creature — Bird Soldier Wizard (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1Blue: Target player reveals the top card of their library.

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)
Odyssey (Common)
Bill Ferny, Bree Swindler
Bill Ferny, Bree Swindler 1Blue (2)
Legendary Creature — Human Rogue (2/1)

Whenever Bill Ferny, Bree Swindler becomes blocked, choose one —

• Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

• Target opponent gains control of target Horse you control. If they do, remove Bill Ferny from combat and create three Treasure tokens.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Blessed Wind
Blessed Wind 7WhiteWhite (9)
Sorcery

Target player's life total becomes 20.

Prophecy (Rare)
Boarded Window
Boarded Window 3 (3)
Artifact

Creatures attacking you get -1/-0.

At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.

Innistrad: Crimson Vow (Uncommon)
Borne Upon a Wind
Borne Upon a Wind 1Blue (2)
Instant

You may cast spells this turn as though they had flash.

Draw a card.

The Lord of the Rings: Tales of Middle Earth (Rare)
Borrowing the East Wind
Borrowing the East Wind Variable ColorlessGreenGreen (2)
Sorcery

Borrowing the East Wind deals X damage to each creature with horsemanship and each player.

Portal Three Kingdoms (Rare)
Countervailing Winds
Countervailing Winds 2Blue (3)
Instant

Counter target spell unless its controller pays 1 for each card in your graveyard.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Crosswinds
Crosswinds 1Green (2)
Enchantment

Creatures with flying get -2/-0.

Urza's Saga (Uncommon)
Cursed Windbreaker
Cursed Windbreaker 2Blue (3)
Artifact — Equipment

When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)

Equipped creature has flying.

Equip 3

Duskmourn: House of Horror (Uncommon)
Death Wind
Death Wind Variable ColorlessBlack (1)
Instant

Target creature gets -X/-X until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Avacyn Restored (Common)
Dragons of Tarkir (Uncommon)
Conspiracy: Take the Crown (Common)
Jumpstart: Historic Horizons (Common)
Denying Wind
Denying Wind 7BlueBlue (9)
Sorcery

Search target player's library for up to seven cards and exile them. Then that player shuffles.

Prophecy (Rare)
Djinni Windseer
Djinni Windseer 3Blue (4)
Creature — Djinn (3/3)

Flying

When Djinni Windseer enters, roll a d20.

1–9 | Scry 1.

10–19 | Scry 2.

20 | Scry 3.

Adventures in the Forgotten Realms (Common)
Downwind Ambusher
Downwind Ambusher 3Black (4)
Creature — Skunk Assassin (4/2)

Flash

When Downwind Ambusher enters, choose one —

• Target creature an opponent controls gets -1/-1 until end of turn.

• Destroy target creature an opponent controls that was dealt damage this turn.

Bloomburrow (Uncommon)
Dreamwinder
Dreamwinder 3Blue (4)
Creature — Serpent (4/3)

Dreamwinder can't attack unless defending player controls an Island.

Blue, Sacrifice an Island: Target land becomes an Island until end of turn.

Odyssey (Common)
Dwindle
Dwindle 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -6/-0.

When enchanted creature blocks, destroy it. (The attacking creature remains blocked.)

Core Set 2019 (Common)
Favorable Winds
Favorable Winds 1Blue (2)
Enchantment

Creatures you control with flying get +1/+1.

Game Night (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Ixalan (Uncommon)
Freewind Equenaut
Freewind Equenaut 2White (3)
Creature — Human Archer (2/2)

Flying

As long as Freewind Equenaut is enchanted, it has "Tap: Freewind Equenaut deals 2 damage to target attacking or blocking creature."

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Dissension (Common)
Freewind Falcon
Freewind Falcon 1White (2)
Creature — Bird (1/1)

Flying, protection from red

Visions (Common)
Freyalise's Winds
Freyalise's Winds 2GreenGreen (4)
Enchantment

Whenever a permanent becomes tapped, put a wind counter on it.

If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.

Masters Edition III (Rare)
Other Versions
Ice Age (Rare)
Frostwind Invoker
Frostwind Invoker 4Blue (5)
Creature — Merfolk Wizard (3/3)

Flying

8: Creatures you control gain flying until end of turn.

Rise of the Eldrazi (Common)
Galewind Moose
Galewind Moose 4GreenGreen (6)
Creature — Elemental Elk (6/6)

Flash

Vigilance, reach, trample

Bloomburrow (Uncommon)
Gust of Wind
Gust of Wind 3Blue (4)
Sorcery

This spell costs 2 less to cast if you control a creature with flying.

Return target nonland permanent you don't control to its owner's hand.

Draw a card.

Ikoria: Lair of Behemoths (Common)
Gwaihir the Windlord
Gwaihir the Windlord 4WhiteBlue (6)
Legendary Creature — Bird Noble (4/4)

This spell costs 2 less to cast as long as you've drawn two or more cards this turn.

Flying, vigilance

Other Birds you control have vigilance.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Haunting Wind
Haunting Wind 3Black (4)
Enchantment

Whenever an artifact becomes tapped or a player activates an artifact's ability without Tap in its activation cost, Haunting Wind deals 1 damage to that artifact's controller.

Antiquities (Uncommon)
Heidar, Rimewind Master
Heidar, Rimewind Master 4Blue (5)
Legendary Creature — Human Wizard (3/3)

2, Tap: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents.

Coldsnap (Rare)
Hero of the Winds
Hero of the Winds 3White (4)
Creature — Human Soldier (1/4)

Flying

Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.

Theros Beyond Death (Uncommon)
Higure, the Still Wind
Higure, the Still Wind 3BlueBlue (5)
Legendary Creature — Human Ninja (3/4)

Ninjutsu 2BlueBlue (2BlueBlue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.

2: Target Ninja creature can't be blocked this turn.

Planechase Anthology (Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Planechase 2012 Edition (Rare)
Honden of Seeing Winds
Honden of Seeing Winds 4Blue (5)
Legendary Enchantment — Shrine

At the beginning of your upkeep, draw a card for each Shrine you control.

Historic Anthology 3 (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Eternal Masters (Uncommon)
Icewind Elemental
Icewind Elemental 4Blue (5)
Creature — Elemental (3/4)

Flying

When this creature enters, draw a card, then discard a card.

Magic: The Gathering Foundations (Common)
Icewind Stalwart
Icewind Stalwart 3White (4)
Creature — Tiefling Warrior (3/3)

Protection Fighting Style — When Icewind Stalwart enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Invoke the Winds
Invoke the Winds 1BlueBlueBlueBlue (5)
Sorcery

Gain control of target artifact or creature. Untap it.

Kamigawa: Neon Dynasty (Rare)
Jeskai Windscout
Jeskai Windscout 2Blue (3)
Creature — Bird Scout (2/1)

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Khans of Tarkir (Common)
Junk Winder
Junk Winder 5BlueBlue (7)
Creature — Serpent (5/6)

Affinity for tokens (This spell costs 1 less to cast for each token you control.)

Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.

Bloomburrow Commander (Uncommon)
Other Versions
Modern Horizons 2 (Uncommon)
March of the Machine Commander (Uncommon)
Murders at Karlov Manor Commander (Uncommon)
Just the Wind
Just the Wind 1Blue (2)
Instant

Return target creature to its owner's hand.

Madness Blue (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Jumpstart: Historic Horizons (Common)
Other Versions
Shadows over Innistrad (Common)
Ultimate Masters (Common)
Kastral, the Windcrested
Kastral, the Windcrested 3WhiteBlue (5)
Legendary Creature — Bird Scout (4/5)

Flying

Whenever one or more Birds you control deal combat damage to a player, choose one —

• You may put a Bird creature card from your hand or graveyard onto the battlefield with a finality counter on it.

• Put a +1/+1 counter on each Bird you control.

• Draw a card.

Bloomburrow (Rare)
Katabatic Winds
Katabatic Winds 2Green (3)
Enchantment

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Creatures with flying can't attack or block, and their activated abilities with Tap in their costs can't be activated.

Visions (Rare)
Kykar, Wind's Fury
Kykar, Wind's Fury 1BlueRedWhite (4)
Legendary Creature — Bird Wizard (3/3)

Flying

Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.

Sacrifice a Spirit: Add Red.

Bloomburrow Commander (Mythic Rare)
Other Versions
Core Set 2020 (Mythic Rare)
March of the Machine Commander (Mythic Rare)
Commander Masters (Rare)
Lord Windgrace
Lord Windgrace 2BlackRedGreen (5)
Legendary Planeswalker — Windgrace (5)

+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.

−3: Return up to two target land cards from your graveyard to the battlefield.

−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.

Lord Windgrace can be your commander.

Special Guests (Mythic Rare)
Other Versions
Commander 2018 (Mythic Rare)
Maddening Wind
Maddening Wind 2Green (3)
Enchantment — Aura

Enchant creature

Cumulative upkeep Green (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player.

Ice Age (Uncommon)
Master of Winds
Master of Winds 2BlueBlue (4)
Creature — Sphinx Wizard (1/4)

Flying

When Master of Winds enters, draw two cards, then discard a card.

Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

Zendikar Rising (Rare)
Merfolk Windrobber
Merfolk Windrobber Blue (1)
Creature — Merfolk Rogue (1/1)

Flying

Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)

Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

Zendikar Rising (Uncommon)
Mu Yanling, Celestial Wind
Mu Yanling, Celestial Wind 4BlueBlue (6)
Legendary Planeswalker — Yanling (5)

+1: Until your next turn, up to one target creature gets -5/-0.

−3: Return up to two target creatures to their owners' hands.

−7: Creatures you control with flying get +5/+5 until end of turn.

Core Set 2020 (Mythic Rare)
Myojin of Seeing Winds
Myojin of Seeing Winds 7BlueBlueBlue (10)
Legendary Creature — Spirit (3/3)

Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand.

Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.

Champions of Kamigawa (Rare)
Nightwind Glider
Nightwind Glider 2White (3)
Creature — Human Rebel (2/1)

Flying, protection from black

Mercadian Masques (Common)
One With the Wind
One With the Wind 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

Jumpstart 2022 (Common)
Other Versions
Ixalan (Common)
Plague Wind
Plague Wind 7BlackBlack (9)
Sorcery

Destroy all creatures you don't control. They can't be regenerated.

Masters 25 (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Prophecy (Rare)
Tenth Edition (Rare)
Release to the Wind
Release to the Wind 2Blue (3)
Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

Rivals of Ixalan (Rare)
Revealing Wind
Revealing Wind 2Green (3)
Instant

Prevent all combat damage that would be dealt this turn. You may look at each face-down creature that's attacking or blocking.

Dragons of Tarkir (Common)
Rewind
Rewind 2BlueBlue (4)
Instant

Counter target spell. Untap up to four lands.

Core Set 2021 (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Saga (Common)
Magic 2013 (Uncommon)
Modern Masters 2017 Edition (Common)
Rimewind Cryomancer
Rimewind Cryomancer 3Blue (4)
Creature — Human Wizard (2/3)

1, Tap: Counter target activated ability. Activate only if you control four or more snow permanents. (Mana abilities can't be targeted.)

Coldsnap (Uncommon)
Rimewind Taskmage
Rimewind Taskmage 1Blue (2)
Creature — Human Wizard (1/2)

1, Tap: You may tap or untap target permanent. Activate only if you control four or more snow permanents.

Coldsnap (Common)
Scatter to the Winds
Scatter to the Winds 1BlueBlue (3)
Instant

Counter target spell.

Awaken 3—4BlueBlue (If you cast this spell for 4BlueBlue, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Battle for Zendikar (Rare)
Scorching Winds
Scorching Winds Red (1)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Scorching Winds deals 1 damage to each attacking creature.

Portal (Uncommon)
Searing Wind
Searing Wind 8Red (9)
Instant

Searing Wind deals 10 damage to any target.

Prophecy (Rare)
Other Versions
Eighth Edition (Rare)
Second Wind
Second Wind 2Blue (3)
Enchantment — Aura

Enchant creature

Tap: Tap enchanted creature.

Tap: Untap enchanted creature.

Future Sight (Uncommon)
Shredding Winds
Shredding Winds 2Green (3)
Instant

Shredding Winds deals 7 damage to target creature with flying.

Theros (Common)
Sidewinder Naga
Sidewinder Naga 2Green (3)
Creature — Snake Warrior (3/2)

As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Sidewinder Sliver
Sidewinder Sliver White (1)
Creature — Sliver (1/1)

All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Skullwinder
Skullwinder 2Green (3)
Creature — Snake (1/3)

Deathtouch

When Skullwinder enters, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from their graveyard to their hand.

Modern Horizons 3 Commander (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Commander Anthology (Uncommon)
Ikoria Commander (Uncommon)
Commander Legends: Battle for Baldur's Gate (Uncommon)
Outlaws of Thunder Junction Commander (Uncommon)
Skywinder Drake
Skywinder Drake 2Blue (3)
Creature — Drake (3/1)

Flying

Skywinder Drake can block only creatures with flying.

Magic 2012 (Common)
Soul of Windgrace
Soul of Windgrace 1BlackRedGreen (4)
Legendary Creature — Cat Avatar (5/4)

Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.

Green, Discard a land card: You gain 3 life.

1Red, Discard a land card: Draw a card.

2Black, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.

Dominaria United (Mythic Rare)
Soul Swindler
Soul Swindler 4Black (5)
Creature — Demon Employee (5/3)

As long as you've visited an Attraction this turn, Soul Swindler has indestructible. (Damage and effects that say "destroy" don't destroy it.)

When Soul Swindler enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Unfinity (Common)
Spell Swindle
Spell Swindle 3BlueBlue (5)
Instant

Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

March of the Machine Commander (Rare)
Other Versions
Ixalan (Rare)
Sphinx of the Steel Wind
Sphinx of the Steel Wind 5WhiteBlueBlack (8)
Artifact Creature — Sphinx (6/6)

Flying, first strike, vigilance, lifelink, protection from red and from green

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Alara Reborn (Mythic Rare)
Premium Deck Series: Graveborn (Mythic Rare)
Commander 2013 Edition (Mythic Rare)
Eternal Masters (Mythic Rare)
Spire Winder
Spire Winder 3Blue (4)
Creature — Snake (2/3)

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Spire Winder gets +1/+1 as long as you have the city's blessing.

Rivals of Ixalan (Common)
Splintering Wind
Splintering Wind 2GreenGreen (4)
Enchantment

2Green: Splintering Wind deals 1 damage to target creature. Create a 1/1 green Splinter creature token. It has flying and "Cumulative upkeep Green." When it leaves the battlefield, it deals 1 damage to you and each creature you control. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Alliances (Rare)
Striped Riverwinder
Striped Riverwinder 6Blue (7)
Creature — Serpent (5/5)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Cycling Blue (Blue, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Student of Elements
Student of Elements 1Blue (2)
Creature — Human Wizard (1/1)

When Student of Elements has flying, flip it.

Champions of Kamigawa (Uncommon)
Swindler's Scheme
Swindler's Scheme 2Blue (3)
Enchantment

Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.

Streets of New Capenna Commander (Rare)
Tapping at the Window
Tapping at the Window 1Green (2)
Sorcery

Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest into your graveyard.

Flashback 2Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Common)
Tavern Swindler
Tavern Swindler 1Black (2)
Creature — Human Rogue (2/2)

Tap, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

Streets of New Capenna (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Duel Decks: Jace vs. Vraska (Uncommon)
Iconic Masters (Uncommon)
Battlebond (Uncommon)
Core Set 2021 (Uncommon)
Thornwind Faeries
Thornwind Faeries 1BlueBlue (3)
Creature — Faerie (1/1)

Flying

Tap: Thornwind Faeries deals 1 damage to any target.

Commander Anthology (Common)
Other Versions
Urza's Legacy (Common)
Commander 2013 Edition (Common)
Thousand Winds
Thousand Winds 4BlueBlue (6)
Creature — Elemental (5/6)

Flying

Morph 5BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Thousand Winds is turned face up, return all other tapped creatures to their owners' hands.

Commander 2019 (Rare)
Other Versions
Duel Decks: Speed vs. Cunning (Rare)
Khans of Tarkir (Rare)
Student of Elements (Tobita, Master of Winds)
Student of Elements (Tobita, Master of Winds) 1Blue (2)
Legendary Creature — Human Wizard (3/3)

Creatures you control have flying.

Champions of Kamigawa (Uncommon)
Tolarian Winds
Tolarian Winds 1Blue (2)
Instant

Discard all the cards in your hand, then draw that many cards.

Beatdown Box Set (Common)
Other Versions
Seventh Edition (Common)
Urza's Saga (Common)
Tower Winder
Tower Winder 1Green (2)
Creature — Snake (1/1)

Reach, deathtouch

When Tower Winder enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.

Outlaws of Thunder Junction Commander (Rare)
Tradewind Rider
Tradewind Rider 3Blue (4)
Creature — Spirit (1/4)

Flying

Tap, Tap two untapped creatures you control: Return target permanent to its owner's hand.

Tempest Remastered (Rare)
Other Versions
Tempest (Rare)
Vintage Masters (Rare)
Unexpected Windfall
Unexpected Windfall 2RedRed (4)
Instant

As an additional cost to cast this spell, discard a card.

Draw two cards and create two Treasure tokens. (They're artifacts with "Tap, Sacrifice this artifact: Add one mana of any color.")

Magic The Gathering—Fallout (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Alchemy Horizons: Baldur's Gate (Common)
Unwind
Unwind 2Blue (3)
Instant

Counter target noncreature spell. Untap up to three lands.

Dominaria (Common)
Unwinding Clock
Unwinding Clock 4 (4)
Artifact

Untap all artifacts you control during each other player's untap step.

The Brothers' War Retro Artifacts (Rare)
Other Versions
New Phyrexia (Rare)
Commander 2018 (Rare)
Vitalizing Wind
Vitalizing Wind 8Green (9)
Instant

Creatures you control get +7/+7 until end of turn.

Prophecy (Rare)
Volcanic Wind
Volcanic Wind 4RedRed (6)
Sorcery

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.

Mercadian Masques (Uncommon)
Waterwind Scout
Waterwind Scout 2Blue (3)
Creature — Merfolk Scout (2/2)

Flying

When Waterwind Scout enters, create a Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Common)
Whirlwind
Whirlwind 2GreenGreen (4)
Sorcery

Destroy all creatures with flying.

Commander Anthology (Rare)
Other Versions
Urza's Saga (Rare)
Starter 1999 (Rare)
Commander 2014 (Rare)
Whirlwind Adept
Whirlwind Adept 4Blue (5)
Creature — Djinn Monk (4/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Ultimate Masters (Common)
Other Versions
Khans of Tarkir (Common)
Whirlwind Denial
Whirlwind Denial 2Blue (3)
Instant

For each spell and ability your opponents control, counter it unless its controller pays 4.

Strixhaven Mystical Archive (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Whirlwind of Thought
Whirlwind of Thought 1BlueRedWhite (4)
Enchantment

Whenever you cast a noncreature spell, draw a card.

March of the Machine Commander (Rare)
Other Versions
Ikoria: Lair of Behemoths (Rare)
Willow-Wind
Willow-Wind 4Blue (5)
Creature — Elemental (3/4)

Flying

When Willow-Wind enters, scry 2.

The Lord of the Rings: Tales of Middle Earth (Common)
Wind Dancer
Wind Dancer 1Blue (2)
Creature — Faerie (1/1)

Flying

Tap: Target creature gains flying until end of turn.

Tempest Remastered (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Tempest (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Wind Drake
Wind Drake 2Blue (3)
Creature — Drake (2/2)

Flying

Kaladesh (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tempest (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Portal (Common)
Magic 2010 (Common)
Magic 2013 (Common)
Dragon's Maze (Common)
Tempest Remastered (Common)
Wind Sail
Wind Sail 1Blue (2)
Sorcery

One or two target creatures gain flying until end of turn.

Portal Second Age (Common)
Other Versions
Starter 1999 (Uncommon)
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