+Wishes (6)
Flying
Djinn of Wishes enters with three wish counters on it.
, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
, Discard two cards: Return Fae of Wishes to its owner's hand.
You may reveal a noncreature card you own from outside the game and put it into your hand.
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying, trample
Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Ring of Three Wishes enters with three wish counters on it.
, , Remove a wish counter from Ring of Three Wishes: Search your library for a card, put that card into your hand, then shuffle.
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
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