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An Offer You Can't Refuse
An Offer You Can't Refuse Blue (1)
Instant

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "Tap, Sacrifice this token: Add one mana of any color.")

Magic: The Gathering Foundations (Uncommon)
Other Versions
Streets of New Capenna (Uncommon)
Bloomburrow Commander (Uncommon)
Young Red Dragon (Bathe in Gold)
Young Red Dragon (Bathe in Gold) 1Red (2)
Instant — Adventure

Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Bayou
Bayou (0)
Land — Swamp Forest

(Tap: Add Black or Green.)

Vintage Masters (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Masters Edition III (Rare)
Masters Edition IV (Rare)
Bayou Dragonfly
Bayou Dragonfly 1Green (2)
Creature — Insect (1/1)

Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tempest (Common)
Bayou Groff
Bayou Groff 1Green (2)
Creature — Plant Dog (5/4)

As an additional cost to cast this spell, sacrifice a creature or pay 3.

Strixhaven: School of Mages (Common)
Blow Your House Down
Blow Your House Down 2Red (3)
Sorcery

Up to three target creatures can't block this turn. Destroy any of them that are Walls.

Throne of Eldraine (Common)
Breathe Your Last
Breathe Your Last 1BlackBlack (3)
Instant

Destroy target creature or planeswalker. You gain 1 life for each of its colors.

Modern Horizons 3 (Common)
Buy Your Silence
Buy Your Silence 4White (5)
Sorcery

Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Streets of New Capenna (Common)
Choose Your Weapon
Choose Your Weapon 2Green (3)
Instant

Choose one —

• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.

• Archery — This spell deals 5 damage to target creature with flying.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Cloistered Youth
Cloistered Youth 1White (2)
Creature — Human (1/1)

At the beginning of your upkeep, you may transform Cloistered Youth.

Innistrad (Uncommon)
Cut Your Losses
Cut Your Losses 4BlueBlue (6)
Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Target player mills half their library, rounded down.

Streets of New Capenna (Rare)
Die Young
Die Young 1Black (2)
Sorcery

Choose target creature. You get EnergyEnergy (two energy counters), then you may pay any amount of Energy. The creature gets -1/-1 until end of turn for each Energy paid this way.

Kaladesh Remastered (Common)
Other Versions
Kaladesh (Common)
Do-It-Yourself Seraph
Do-It-Yourself Seraph 4WhiteWhite (6)
Artifact Creature — Cyborg Angel (4/4)

Flying

Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle.

Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.

Unstable (Mythic Rare)
Fake Your Own Death
Fake Your Own Death 1Black (2)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

Magic: The Gathering Foundations (Common)
Other Versions
Streets of New Capenna (Common)
Outlaws of Thunder Junction (Common)
Forever Young
Forever Young 1Black (2)
Sorcery

Put any number of target creature cards from your graveyard on top of your library.

Draw a card.

Throne of Eldraine (Common)
Fountain of Youth
Fountain of Youth 0 (0)
Artifact

2, Tap: You gain 1 life.

Chronicles (Common)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
The Dark (Uncommon)
Tenth Edition (Uncommon)
Get Your Head in the Game
Get Your Head in the Game 2White (3)
Enchantment

Flash

When Get Your Head in the Game enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (a))
Guess Your Fate (Guess Your Fate (a)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 4, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (b))
Guess Your Fate (Guess Your Fate (b)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (c))
Guess Your Fate (Guess Your Fate (c)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (d))
Guess Your Fate (Guess Your Fate (d)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 3, 4, 5, 6

Unfinity (Acorn) (Uncommon)
I'm Rubber, You're Glue
I'm Rubber, You're Glue WhiteWhite (2)
Enchantment

When you speak in non-rhyming sentences, sacrifice I'm Rubber, You're Glue.

Say "I'm rubber, you're glue. Everything bounces off me and sticks to you": Change the target of target spell or ability that targets only you.

Unglued (Rare)
Incorrigible Youths
Incorrigible Youths 3RedRed (5)
Creature — Vampire (4/3)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Madness 2Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Joyous Respite
Joyous Respite 3Green (4)
Sorcery — Arcane

You gain 1 life for each land you control.

Champions of Kamigawa (Common)
Make Your Mark
Make Your Mark Red or White (1)
Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Common)
Make Your Move
Make Your Move 2White (3)
Instant

Destroy target artifact, enchantment, or creature with power 4 or greater.

Magic: The Gathering Foundations (Common)
Other Versions
Murders at Karlov Manor (Common)
Make Your Own Luck
Make Your Own Luck 3GreenBlue (5)
Sorcery

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

Outlaws of Thunder Junction (Uncommon)
Meddling Youths
Meddling Youths 3RedWhite (5)
Creature — Human Detective (4/5)

Haste

Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
Now You See Me . . .
Now You See Me . . . White (1)
Instant

Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.

Unfinity (Acorn) (Common)
Noxious Bayou (playtest)
Noxious Bayou (playtest) (0)
Land

Tap: Add Black or Green. You get a poison counter.

Mystery Booster (Common)
Pang Tong, "Young Phoenix"
Pang Tong, "Young Phoenix" 1WhiteWhite (3)
Legendary Creature — Human Advisor (1/2)

Tap: Target creature gets +0/+2 until end of turn. Activate only during your turn, before attackers are declared.

Portal Three Kingdoms (Rare)
Pick Your Poison
Pick Your Poison Green (1)
Sorcery

Choose one —

• Each opponent sacrifices an artifact of their choice.

• Each opponent sacrifices an enchantment of their choice.

• Each opponent sacrifices a creature with flying of their choice.

Murders at Karlov Manor (Common)
Pick Your Poison (playtest)
Pick Your Poison (playtest) 3BlackGreen (5)
Sorcery

Choose any number of modes that total exactly 4. You may choose the same mode more than once.

1 Put a +1/+1 counter on target creature.

2 Create a 1/1 black Snake creature token with deathtouch.

4 All creatures get -2/-2 until end of turn.

Mystery Booster (Common)
Push Your Luck (Push Your Luck (a))
Push Your Luck (Push Your Luck (a)) (0)
Artifact — Attraction

Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library.

Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.

Lights — 2, 3, 6

Unfinity (Acorn) (Rare)
Push Your Luck (Push Your Luck (b))
Push Your Luck (Push Your Luck (b)) (0)
Artifact — Attraction

Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library.

Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Rare)
Run for Your Life
Run for Your Life BlueRed (2)
Instant

One or two target creatures each gain haste until end of turn. They can't be blocked this turn except by creatures with haste.

Escape—2BlueRed, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Doctor Who Commander (Rare)
Young Blue Dragon (Sand Augury)
Young Blue Dragon (Sand Augury) 1Blue (2)
Sorcery — Adventure

Scry 1, then draw a card. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Start Your Engines
Start Your Engines 3Red (4)
Sorcery

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Kaladesh (Uncommon)
Sun Ce, Young Conquerer
Sun Ce, Young Conquerer 3BlueBlue (5)
Legendary Creature — Human Soldier (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Sun Ce, Young Conquerer enters, you may return target creature to its owner's hand.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Rare)
Timin, Youthful Geist
Timin, Youthful Geist 4Blue (5)
Legendary Creature — Spirit (3/4)

Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.)

Flying

At the beginning of each combat, tap up to one target creature.

Innistrad: Crimson Vow Commander (Rare)
Tor Wauki the Younger
Tor Wauki the Younger 3BlackRed (5)
Legendary Creature — Human Archer (3/3)

Reach, lifelink

If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target.

Dominaria United Commander (Uncommon)
When We Were Young
When We Were Young 3White (4)
Instant

Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.

Kamigawa: Neon Dynasty (Uncommon)
You Are Already Dead
You Are Already Dead Black (1)
Instant

Destroy target creature that was dealt damage this turn.

Draw a card.

Kamigawa: Neon Dynasty (Common)
You Cannot Pass!
You Cannot Pass! White (1)
Instant

Destroy target creature that blocked or was blocked by a legendary creature this turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
You Come to a River
You Come to a River 1Blue (2)
Instant

Choose one —

• Fight the Current — Return target nonland permanent to its owner's hand.

• Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Come to the Gnoll Camp
You Come to the Gnoll Camp 1Red (2)
Instant

Choose one —

• Intimidate Them — Up to two target creatures can't block this turn.

• Fend Them Off — Target creature gets +3/+1 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Compleat Me (playtest)
You Compleat Me (playtest) 1BlackBlack (3)
Sorcery

If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."

Mystery Booster 2: Convention Edition (Rare)
You Find a Cursed Idol
You Find a Cursed Idol 1Green (2)
Sorcery

Choose one —

• Smash It — Destroy target artifact.

• Lift the Curse — Destroy target enchantment.

• Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
You Find Some Prisoners
You Find Some Prisoners 1Red (2)
Instant

Choose one —

• Break Their Chains — Destroy target artifact.

• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
You Find the Villains' Lair
You Find the Villains' Lair 1BlueBlue (3)
Instant

Choose one —

• Foil Their Scheme — Counter target spell.

• Learn Their Secrets — Draw two cards, then discard two cards.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Happen On a Glade
You Happen On a Glade 2Green (3)
Instant

Choose one —

• Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

• Make Camp — Return target permanent card from your graveyard to your hand.

Adventures in the Forgotten Realms (Uncommon)
You Hear Something on Watch
You Hear Something on Watch 1White (2)
Instant

Choose one —

• Rouse the Party — Creatures you control get +1/+1 until end of turn.

• Set Off Traps — This spell deals 5 damage to target attacking creature.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You Line Up the Shot
You Line Up the Shot Green (1)
Instant

Choose one —

• Aim for the Wyvern — Conjure a card named Plummet into your hand.

• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.

• Fire a Warning Shot — Draw a card.

Alchemy Horizons: Baldur's Gate (Common)
You Look Upon the Tarrasque
You Look Upon the Tarrasque 4Green (5)
Instant

Choose one —

• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn.

• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.

Commander Legends: Battle for Baldur's Gate (Uncommon)
You Meet in a Tavern
You Meet in a Tavern 2GreenGreen (4)
Sorcery

Choose one —

• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

• Start a Brawl — Creatures you control get +2/+2 until end of turn.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Adventures in the Forgotten Realms (Uncommon)
Commander Legends: Battle for Baldur's Gate (Common)
You See a Guard Approach
You See a Guard Approach Blue (1)
Instant

Choose one —

• Distract the Guard — Tap target creature.

• Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Adventures in the Forgotten Realms (Common)
You See a Pair of Goblins
You See a Pair of Goblins 2Red (3)
Instant

Choose one —

• Charge Them — Creatures you control get +2/+0 until end of turn.

• Befriend Them — Create two 1/1 red Goblin creature tokens.

Adventures in the Forgotten Realms (Uncommon)
Young Blue Dragon
Young Blue Dragon 4Blue (5)
Creature — Dragon (3/3)

Flying

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Young Deathclaws
Young Deathclaws 2BlackGreen (4)
Creature — Lizard Mutant (4/2)

Menace (This creature can't be blocked except by two or more creatures.)

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Magic The Gathering—Fallout (Uncommon)
Young Necromancer
Young Necromancer 4Black (5)
Creature — Human Warlock (2/3)

When Young Necromancer enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.

Modern Horizons 2 (Uncommon)
Young Pyromancer
Young Pyromancer 1Red (2)
Creature — Human Shaman (2/1)

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Eternal Masters (Uncommon)
Duel Decks: Mind vs. Might (Uncommon)
Ultimate Masters (Uncommon)
Jumpstart (Uncommon)
Time Spiral Remastered (Bonus)
Double Masters 2022 (Uncommon)
Jumpstart 2022 (Uncommon)
Young Red Dragon
Young Red Dragon 3Red (4)
Creature — Dragon (3/2)

Flying

Young Red Dragon can't block.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Young Wei Recruits
Young Wei Recruits 1Black (2)
Creature — Human Soldier (2/2)

Young Wei Recruits can't block.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Young Wolf
Young Wolf Green (1)
Creature — Wolf (1/1)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Shadows of the Past (Common)
Other Versions
Dark Ascension (Common)
Jumpstart 2022 (Common)
Your Temple Is Under Attack
Your Temple Is Under Attack 2White (3)
Instant

Choose one —

• Pray for Protection — Creatures you control gain indestructible until end of turn.

• Strike a Deal — You and target opponent each draw two cards.

Commander Legends: Battle for Baldur's Gate (Common)
Your Wish Is My Command (playtest)
Your Wish Is My Command (playtest) 1Blue (2)
Sorcery

You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)

Mystery Booster 2: Convention Edition (Rare)
You're Ambushed on the Road
You're Ambushed on the Road White (1)
Instant

Choose one —

• Make a Retreat — Return target creature you control to its owner's hand.

• Stand and Fight — Target creature gets +1/+3 until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
You're Confronted by Robbers
You're Confronted by Robbers 3White (4)
Instant

Choose one —

• Stall for Time — Tap up to three target creatures.

• Call for Aid — Create three 1/1 white Soldier creature tokens.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
You're in Command (playtest)
You're in Command (playtest) 1White (2)
Sorcery

Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of 0.)

Mystery Booster (Common)
Youthful Knight
Youthful Knight 1White (2)
Creature — Human Knight (2/1)

First strike

Throne of Eldraine (Common)
Other Versions
Stronghold (Common)
Tenth Edition (Common)
Tempest Remastered (Common)
Modern Masters 2017 Edition (Common)
Archenemy: Nicol Bolas (Common)
Youthful Scholar
Youthful Scholar 3Blue (4)
Creature — Human Wizard (2/2)

When Youthful Scholar dies, draw two cards.

Dragons of Tarkir (Uncommon)
Youthful Valkyrie
Youthful Valkyrie 1White (2)
Creature — Angel (1/3)

Flying

Whenever another Angel you control enters, put a +1/+1 counter on this creature.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Kaldheim (Uncommon)
You've Been Caught Stealing
You've Been Caught Stealing 1Red (2)
Sorcery

Choose one —

• Threaten the Merchant — Each creature blocks this turn if able.

• Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Commander Legends: Battle for Baldur's Gate (Common)
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