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Aardwolf's Advantage
Aardwolf's Advantage 2Red (3)
Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.

Unfinity (Acorn) (Common)
Abzan Advantage
Abzan Advantage 1White (2)
Instant

Target player sacrifices an enchantment of their choice. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Fate Reforged (Common)
Mutational Advantage
Mutational Advantage 1GreenBlue (3)
Instant

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Magic The Gathering—Fallout (Rare)
Predatory Advantage
Predatory Advantage 3RedGreen (5)
Enchantment

At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.

Alara Reborn (Rare)
Press the Advantage
Press the Advantage 2GreenGreen (4)
Instant

Up to two target creatures each get +2/+2 and gain trample until end of turn.

Archenemy: Nicol Bolas (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Tactical Advantage
Tactical Advantage White (1)
Instant

Target blocking or blocked creature you control gets +2/+2 until end of turn.

Arena Base Set (Common)
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