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Alpha Deathclaw
( 6)
Creature — Lizard Mutant
(6/6)
Menace, trample When Alpha Deathclaw enters the battlefield or becomes monstrous, destroy target permanent. : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
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Baneclaw Marauder
( 0)
Creature — Werewolf
(5/4)
Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Brassclaw Orcs
( 3)
Creature — Orc
(3/2)
Brassclaw Orcs can't block creatures with power 2 or greater.
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Caller of the Claw
( 3)
Creature — Elf
(2/2)
Flash When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
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Canopy Claws
( 1)
Instant
Target creature loses flying until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Captain's Claws
( 2)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip
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Clawing Torment
( 1)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets -1/-1 and can't block. Enchanted permanent has "At the beginning of your upkeep, you lose 1 life."
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Claws of Gix
( 0)
Artifact
, Sacrifice a permanent: You gain 1 life.
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Claws of Valakut
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
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Claws of Wirewood
( 4)
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling (, Discard this card: Draw a card.)
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Coastal Hornclaw
( 5)
Creature — Bird
(3/3)
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
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Contest of Claws
( 2)
Sorcery
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Crater's Claws
( 1)
Sorcery
Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
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Crookclaw Elder
( 6)
Creature — Bird Wizard
(3/2)
Flying Tap two untapped Birds you control: Draw a card. Tap two untapped Wizards you control: Target creature gains flying until end of turn.
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Crookclaw Transmuter
( 4)
Creature — Bird Wizard
(3/1)
Flash Flying When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.
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Daggerclaw Imp
( 3)
Creature — Imp
(3/1)
Flying Daggerclaw Imp can't block.
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Dragon's Claw
( 2)
Artifact
Whenever a player casts a red spell, you may gain 1 life.
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Dredging Claw
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Drossclaw
( 2)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, each opponent loses 1 life. Equip
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Ezuri, Claw of Progress
( 4)
Legendary Creature — Phyrexian Elf Warrior
(3/3)
Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
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Goreclaw, Terror of Qal Sisma
( 4)
Legendary Creature — Bear
(4/3)
Creature spells you cast with power 4 or greater cost less to cast. Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
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Grimclaw Bats
( 2)
Creature — Bat
(1/1)
Flying , Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
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Ichorclaw Myr
( 2)
Artifact Creature — Phyrexian Myr
(1/1)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Ichorclaw Myr becomes blocked, it gets +2/+2 until end of turn.
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Ironclaw Buzzardiers
( 3)
Creature — Orc Scout
(2/2)
Ironclaw Buzzardiers can't block creatures with power 2 or greater. : Ironclaw Buzzardiers gains flying until end of turn.
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Ironclaw Curse
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
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Ironclaw Orcs
( 2)
Creature — Orc
(2/2)
Ironclaw Orcs can't block creatures with power 2 or greater.
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Kediss, Emberclaw Familiar
( 2)
Legendary Creature — Elemental Lizard
(1/1)
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
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Mindclaw Shaman
( 5)
Creature — Lizard Shaman
(2/2)
When Mindclaw Shaman enters the battlefield, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.
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Nimbleclaw Adept
( 4)
Creature — Dragon Wizard
(2/3)
Bigby's Hand — : Untap two other target permanents. Activate only as a sorcery and only once each turn.
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Raking Claws
( 2)
Instant
Target creature gains double strike until end of turn. Cycling (, Discard this card: Draw a card.)
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Razorclaw Bear
( 4)
Creature — Bear
(3/3)
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
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Rendclaw Trow
( 3)
Creature — Troll
(2/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Rivaz of the Claw
( 3)
Legendary Creature — Lizard Warlock
(3/3)
Menace : Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
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Saberclaw Golem
( 5)
Artifact Creature — Golem
(4/2)
: Saberclaw Golem gains first strike until end of turn.
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Scrabbling Claws
( 1)
Artifact
: Target player exiles a card from their graveyard. , Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
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Scytheclaw
( 5)
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip
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Scytheclaw Raptor
( 3)
Creature — Dinosaur
(4/3)
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
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Skyclaw Thrash
( 5)
Artifact Creature — Lizard Warrior
(4/4)
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
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Steamclaw
( 2)
Artifact
, : Exile target card from a graveyard. , Sacrifice Steamclaw: Exile target card from a graveyard.
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Steelclaw Lance
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip Knight Equip
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Stormclaw Rager
( 3)
Creature — Ogre Warrior
(2/2)
, Sacrifice another creature or artifact: Put a +1/+1 counter on Stormclaw Rager and draw a card. Activate only as a sorcery.
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Surrak and Goreclaw
( 6)
Legendary Creature — Human Bear
(6/5)
Trample Other creatures you control have trample. Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.
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Surrak Dragonclaw
( 5)
Legendary Creature — Human Warrior
(6/6)
Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample.
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Syr Alin, the Lion's Claw
( 5)
Legendary Creature — Human Knight
(4/4)
First strike Whenever Syr Alin, the Lion's Claw attacks, other creatures you control get +1/+1 until end of turn.
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Tangleclaw Werewolf
( 4)
Creature — Werewolf Horror
(2/4)
Tangleclaw Werewolf can block an additional creature each combat. : Transform Tangleclaw Werewolf.
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Tiger Claws
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +1/+1 and has trample.
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Tooth and Claw
( 4)
Enchantment
Sacrifice two creatures: Create a 3/1 red Beast creature token named Carnivore.
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Tuya Bearclaw
( 3)
Legendary Creature — Human Warrior
(2/2)
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
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Viashino Lashclaw
( 2)
Creature — Lizard Warrior
(2/2)
, Discard a card: Creatures you control gain haste until end of turn.
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Viridian Claw
( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has first strike. Equip
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Volatile Claws
( 3)
Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.
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Vorstclaw
( 6)
Creature — Elemental Horror
(7/7)
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Wishclaw Talisman
( 2)
Artifact
Wishclaw Talisman enters the battlefield with three wish counters on it. , , Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.
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Yasova Dragonclaw
( 3)
Legendary Creature — Human Warrior
(4/2)
Trample At the beginning of combat on your turn, you may pay . If you do, gain control of target creature an opponent controls with power less than Yasova Dragonclaw's power until end of turn, untap that creature, and it gains haste until end of turn.
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Young Deathclaws
( 4)
Creature — Lizard Mutant
(4/2)
Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
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