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Don't Blink
Don't Blink 1Blue (2)
Instant

Until end of turn, if one or more creatures would enter from exile or after being cast from exile, their owners shuffle them into their libraries instead.

Cycling 2 (2, Discard this card: Draw a card.)

Doctor Who Commander (Uncommon)
Don't Make a Sound
Don't Make a Sound 1Blue (2)
Instant

Counter target spell unless its controller pays 2. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Duskmourn: House of Horror (Common)
Don't Move
Don't Move 3WhiteWhite (5)
Sorcery

Destroy all tapped creatures. Until your next turn, whenever a creature becomes tapped, destroy it.

Jurassic World Collection Cards (Rare)
Don't Try This at Home
Don't Try This at Home 1Red (2)
Enchantment

If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.)

1Red, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.

Unfinity (Acorn) (Rare)
Don't Worry About It (playtest)
Don't Worry About It (playtest) 1GreenBlue (3)
Enchantment — — Aura

Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.)

Enchanted card costs 1 less to cast.

When you cast enchanted card, copy it.

Mystery Booster 2: Convention Edition (Rare)
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