+drum (9)
When Confounding Conundrum enters, draw a card.
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
, , Discard a card: Target creature gets +2/+2 until end of turn.
Untap all creatures you control during each other player's untap step.
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
: Add .
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Hexproof
If you would draw a card while your library has no cards in it, skip that draw instead.
As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.
, Tap an untapped creature you control: Add one mana of any color.
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
: Return The Sound of Drums from your graveyard to your hand.
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